An Input delay option in both console and PC version of Street Fighter 6 is a key addition, especially for higher-skill players.
Street Fighter 6 is getting an exciting new feature, allowing players to reduce the input delay. In basic terms, this means the time between you pressing a button and an action happening in-game is shortened, a massive boon for any fighting game where reactions are key.
While this obviously is useful across all platforms, this is best experienced with a combination of a PS5 or Xbox Series X/S, and a 120hz monitor, where the input delay and overall game performance will be at its best. Capcom, with this, has dropped the mic, setting a bar for other developers in genre as well as establishing current gen consoles as the competitive standard for the game.
But why is it such a big deal? Especially for those who aren’t familiar with the genre, it’s easy to see that less delay is good, but wider implications of such a development may not be clear.
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