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Baldur’s Gate 3 Best Feats

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Feats in Baldur’s Gate 3 are special talents or areas where your character can specialize and bring out their full potential.
The sheer amount of customization Baldur’s Gate 3 offers for your chosen class is staggering. You get various abilities, spells, various actions, and more that you can use to become a powerhouse. One of these things are feats. These are special proficiencies, maneuvers, and attacks your character can perform after they hit a certain level.
Feats allow you to cover any weaknesses and shortcomings a character may have and become more balanced. They also let you further refine your abilities and become a specialist at the role you may have chosen for a particular character.  
Feats become available to you at levels 4, 8, and 12 respectively. You can only unlock 3 feats per character as they max out at level 12.
In Baldur’s Gate 3, there is a long list of Feats available for you to choose from. Some might be advantageous, while some would do nothing other than increase a particular stat. As such, it becomes important to know which ones you should go for with your particular while ignoring others.Best Feats for each class in Baldur’s Gate 3 
Feats can give you an additional boost to your character abilities. That is if you choose the right one. Consider them as a tailored suit. They are designed to fit a particular character and class like a glove. So, when choosing a feat in Baldur’s Gate 3, it’s always better to choose one that works best alongside your character’s strengths.
Otherwise, you pick some that cover some weakness your character may have and build like a jack of all trades.Barbarian 
Barbarians are fierce warriors that use their inner rage and unleash it upon the battlefield. Their primary ability is Strength and Constitution. They are excellent close-quarters fighters. Savage Attacker  
Using this feat, when you make a melee attack from a weapon and roll a 1 or 2 on your damage die, you roll again. Then you pick the second roll even though it may be a 1. This gives you a chance to increase output overall since you can reroll your lowest scores.
But do be wary as this only applies to melee weapon attacks and ranged will not apply to this feat. This attack works with attack modifiers so you’ll still enjoy your bonuses. Charger  
The charger gives you the Charger weapon attack and charger bonus action. These deal additional attack damage to your opponents. And they also allow you to reach a target that is out of range. This is excellent if you want to take on an aggressive approach to combat.Bard 
Bards use their artisanal talents for magical effects. They are the life of a party and the nightmare of opponents. They are proficient in charisma and dexterity. Bards are the masters of music, speechcraft, and magic. Actor 
This feat increases your Charisma by 1 to a maximum of 20. It also gives you proficiency in deception and performance. Your proficiency bonus is also doubled for deception and performance checks.  Magic Initiate: Warlock 
Using this feat you can lean 2 cantrips and a level 1 spell from the Warlock spell tree. Naturally, Bard’s charisma is high and the Warlock uses this stat to channel their spells. You can only cast the spell once per long rest but you will be able to use the cantrips as many times as you want as long as you can take an action.Cleric  
Clerics use their innate ability to heal and support their allies and decimate their opponents. Their primary ability is Wisdom. They excel at a supporting role in a party.

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