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Silent Hill 2 Remake will not be combat-focused or have default visual aids

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Akira Yamaoka and Masahiro Ito wanted to make major changes, but Bloober Team pushed to stay true to the original game.
The summer event season kicked off last week with PlayStation’s State of Play broadcast, where we got to see a new trailer for Silent Hill 2 Remake. This Sony event was followed by Konami’s Silent Hill Transmission, dedicated to unpacking the new version of their most beloved horror game, where we got an in-depth look at its combat system, object interaction and the design of the environment, characters and fog.
But there’s still a long way to go until October 8, when the game will be released on PS5 and PC, so series producer Hajime Okamoto gave an interview to Famitsu where he revealed some interesting facts about the development of the title and what we should expect beyond what we’ve seen so far.
Firstly, Okamoto recounts the creative differences between the vision that Akira Yamaoka and Masahiro Ito wanted to bring to this new version of the game, changing parts of the story, and those of Bloober Team, who said it was best to stay true to the original game.

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