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Dragon Ball: Sparking Zero Can't Be The End of One Feature

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While Dragon Ball: Sparking Zero mostly iterated on the Budokai Tenkaichi series, it also introduced something that shouldn’t stay exclusive to it.
The latest Dragon Ball game is out, and fans have been loving it so far. Setting out to become the ultimate fanservice package, Dragon Ball: Sparking Zero has everything one would expect from a new licensed title in Akira Toriyama’s prestige franchise, along with several things one wouldn’t. While there are a lot of other contemporary AAA Dragon Ball titles putting pressure on this one to stand out, Dragon Ball: Sparking Zero is also using the Japanese subtitle of the fan-favorite Budokai Tenkaichi game line, and that comes with expectations high enough that being bad is no longer an option.
Fortunately, Dragon Ball: Sparking Zero was able to rise to the challenge. Initially presenting itself as topping Budokai Tenkaichi’s enormous roster by a couple of characters, Sparking Zero’s final trailer revealed a whopping 182 characters for its launch, and that is set to balloon to over 200 after the first season pass concludes. The game is fully outfitted with decent delay-based online multiplayer, a story mode full of branching paths, and lots of bonus animations and voice clips to make the experience feel special. However, one mode stands above the rest, and, despite its imperfections, it needs to be a regular sight.

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