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Starfield may be lonely, but that's exactly what Bethesda wants

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Todd Howard has spoken about creating Starfield and how loneliness may be the right tone for this space-age game.
When it comes to Starfield’s expansive open world, you shouldn’t be scared of the isolation in this vast universe. In fact, the loneliness you may encounter hopping from one desolate world to another is exactly the tone developer Bethesda is going for.
Rather than focusing on the horror of solo space travel, Bethesda wants to highlight its magnificence in Starfield. During a recent interview with Lex Fridman (opens in new tab), Todd Howard, the game’s head director, explained how the team at Bethesda embraced the “beautiful desolation” of Starfield’s massive open world. 
From what the official gameplay trailer (opens in new tab) showed us, there will be “over 100 systems” with “over 1000 planets” in Starfield. That means the intergalactic explorer is set to be 20% bigger than Fallout 4 or Skyrim. While this sounds amazing, is there such a thing as a game that is too big? Considering that Starfield is set to be a single-player game, millions of planets seem like lonely work for just one person.

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