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Sony's CEO admits that cloud gaming is still "very tricky" technically

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Sony CEO Kenichiro Yoshida says that right now, the “technical difficulties are high” for cloud gaming, even as the CMA rejected Microsoft’s deal to buy Activision Blizzard over cloud gaming concerns.
Sony first launched its cloud gaming service for PlayStation games, PlayStation Now, back in 2014. In 2022, it merged the service with its PlayStation Plus Premium subscription plan. However, nine years after it first offered console cloud gaming to the masses, Sony’s CEO Kenichiro Yoshida says there are still issues with the technology.
In an interview with the Financial Times, Yoshida stated that while cloud gaming had an “amazing business model”, technically it was still “very tricky” to pull off. He mentioned that the relatively high latency for cloud games was something that was still a problem.

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