007 First Light Looks Like Uncharted x HITMAN – Dev Q&A: ‘Narrative Drives Things Forward’

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After watching a 007 First Light presentation, it’s safe to say it looks like Uncharted meets HITMAN. We also interviewed a developer from IO.
At Gamescom 2025, IO Interactive gave press and content creators a behind-closed-doors presentation of its highly anticipated upcoming game, 007 First Light. The booth was certainly a looker, especially with a shiny Aston Martin placed in front of it to remind everyone how big this brand really is.
Inside, we were shown footage from one of the game’s early missions. After just a few minutes, it was clear that the Copenhagen-based studio was doing things quite differently from its HITMAN series. There’s a decidedly more cinematic style to everything, which is far from surprising given that we are talking about James Bond, one of the most iconic movie characters (even though, of course, he originally appeared in Ian Fleming’s novels and short stories) of all time. Every character has more flair, starting with Bond himself, who is immeasurably more charismatic than the glacial Agent 47. At this stage, he’s also a lot more brash and cocky than we’re used to in the movies; that is because IO Interactive and the licensing partners have decided to go with an origin story that’s going to explore how Bond becomes a double 0 agent in the first place. In the mission, Bond is assigned to keep watch outside of an important event, but he cannot help himself and goes inside after noticing some odd behavior from certain guests.
The gameplay eventually shows some of the gadgets available to Bond at this point in the game, but what’s quickly obvious is that this is not going to be anywhere near as open-ended a sandbox as HITMAN. In fact, it appears to draw a lot of similarities with Uncharted-style games, which is why I came up with the headline. There are even big setpieces akin to what we’re used to from Naughty Dog’s games.
There’s nothing wrong with that – I loved the Uncharted games, and so did millions of people, if the sales are anything to go by – and this is going to be multiplatform, unlike those titles. It’s just that HITMAN fans should be aware this will be quite a bit different from the usual fare they’ve come to expect from this studio. Visually, the game looks great in the latest version of the Glacier engine, although character models aren’t quite as good as what we’ve seen recently from other engines. I noticed frame rate slowdowns at least a couple of times, but 007 First Light is still in Pre-Alpha, so that is to be expected.
After the presentation, I was able to chat for a bit with IO Interactive’s Senior Licensing Producer Theuns Smit. As a reminder, the studio is targeting a 2026 launch on PC, PlayStation 5, Xbox Series S|X, and Nintendo Switch 2.
Can you explain what your role entails?
As you would expect from a licensed IP like James Bond, we have a great collaboration between IO Interactive and our partners at Amazon and Metro Goldwyn Mayer. This means that everything that goes into the game, we collaborate with them on that, so there’s submissions and reviews and approvals and all of that. It also means that, as we’ve been crafting this experience, we have been granted access to the consultants who have been working on this IP as well, collaborating together on all of that. I help keep track of things that are moving in, getting approved, and working with our brand partners. James Bond is synonymous with working with Omega, Aston Martin, Land Rover, these folks were all equally and extremely excited to partner on this, and I just help manage those interactions.
007 First Light is an original story, though, correct?
That’s exactly right. Obviously, we have over 25 years of experience in the agent fantasy genre with HITMAN, but for 007 First Light, a big focus for us is that from the get-go, we wanted to tell an original, standalone, reimagined origin story. This means that we get to go back to before James Bond is at MI6, before he earns his double 0 status, fresh out of the Royal Navy. We are given the opportunity to explore that space.
In the presentation, Bond seemingly kills some people. Does that mean that by that point in the game, he has already earned the famous License to Kill?
I almost feel like I don’t want to completely spoil a few things, because there’s a deep narrative connection to it. As you know from 007 lore, it takes two kills to earn double 0 status, and that is something that we lean into, of course, and that is part of the journey you’re taking on. But that license to kill doesn’t just mean you go into any situation with guns blazing. When met with deadly force, you reciprocate, and in certain moments, like the one you saw in the presentation, it is very much all action all throughout, but in other areas, where perhaps there’s a more open approach to a specific area. You try to get back to situation contact. So, License to Kill, do what you need to immobilize the enemies around you, and then go back to situation contained.
Of course, you previously mentioned IO Interactive’s track record with agent fantasy games. Even in the presentation, it was revealed that 007 First Light would have a mix of linear and more open missions. Can you share whether it will be an even balance between the two, or should players expect to see more of one type?
For us, it’s about the full experience you get in our game. There’s the underlying story, the narrative that drives things forward, but that is in combination with the wealth of gameplay we provide. So, various missions will take you to various locations. Some of them are a little bit bigger. Some of them are a little bit smaller. It is what the story calls for, what we need to drive forward in this moment that we will either, you know, enlarge that space, an environment at that location, or put it a bit more on guardrails to tell what we need to tell. So, it’s a third-person story-driven action adventure, and that is what determines kind of where we want to make things go more open up and where we want to be more linear.
During the presentation, at some point, I noticed a lure ability greyed out, and the game told the player that they required more ‚agency‘. Can you explain what agency is?
Yes. Same as what you saw on your watch, for example, there’s a bit of resource management to the different gadgets that you need to use. Here, it’s about relying on James Bond’s instincts, basically, so your instincts also have a bit of a gamified gameplay element to them. I’m not going to go into too much detail right now, but to keep things fun and balanced and not completely overpowered, there are moments where you need to or you get to rely on your intrinsic ‚Bondiness‘, so to speak—Bond’s charm and wit. Perhaps luring people over or bluffing your way through a situation. You saw a glimpse of that in the infiltration, where some folks are startled by this man jumping from the window and Bond goes like, penetration test, all good. That was an automatic reaction, but later in the game, there’s this fun gameplay that comes into it where certain actions allow you to hold that metre up a little bit, and then using that to bluff your way out of a situation, something like that.
Obviously, in HITMAN, disguises were a core component of the gameplay. Are they going to be a lot less prominent in 007 First Light?
That’s a good question. We definitely wanted to focus on the fact that these two different games and with James Bond, there are certain things that we get to lean in on more. It goes back to that trademark Bond charm, a little bit of social manipulation, espionage, and leaning into Bond’s double 0 training. You can manipulate those around you to get into certain areas where you need to be, and so there are contextual outfits for the stories that you go on, but it is not the same of like, just grab an outfit and go as you’re used to in the HITMAN games. We lean into the strength of Bond being Bond and his charm and his wit and his guile to get through situations.
Is there some form of character progression system in the game? Can you unlock some new abilities for him through a dedicated system, or is it just narrative-driven?
For us, it’s a bit more narrative driven instead of what maybe it’s picked from a role playing game kind of thing. We have definitely found some really fun and interesting ways of taking you through character and player progression. Some of it is tied to the gadgets that to unlock through the story, but also, as you’re going for training, as we said, you start off as a young Bond, you can maybe throw fists a little bit, but yeah, you you haven’t been the Mature and well rounded agent that he becomes. As you work through that to earn your number, there are key moments where we can expand on the things that you, as the player, get to do. So, it’s about taking you and Bond on that same progression journey together from a narrative point view and I feel it works very well.
Can you share an estimate for the game length of 007 First Light?
Yeah. I suppose it depends on what kind of player you are. It comes back to our variety of locations. There’s a big story to tell. Some of the locations are going to be bigger. Some of them are going to be a bit smaller. But we’ll also focus a lot on the immersion; this is not just an action/adventure game, this is a James Bond action/adventure game. That means there’s a certain level of immersion that you would expect of the locations you find yourself in. As you saw in the previous trailer, even going to the MI6, what does that mean as a player? Explore around, feel, get immersed. All of that has an impact on the full flow and works out for you to play for yourself.
I know that you’ll be giving players the ability to replay the story missions with modifiers, correct?
It’s more coming down to the creative approach. This new chapter for Bond in gaming means that you go through certain areas, perhaps you’re focusing more on being stealthy or more on using gadgets or something like that, and we wanted to make it so fun that you played again and perhaps tried something else. Take a different approach. That is where we focus when it comes to replayability.
Do you plan to have some kind of online leaderboards like in HITMAN, where 007 First Light players compete for mission scores or something like that?
Perhaps in the future, but for now, we’re focusing on this standalone, action/adventure experience.
Can you share the status of the game? Was the presentation grabbed from a Pre-Alpha or Alpha build?
Yeah, it was a Pre-Alpha, very much work-in-progress build that you saw.
Good to know. Thank you for your time.

The first new Bond game in over a decade is Hitman meets action blockbuster

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007 First Light might cover all the Bond movie beats.
IO Interactive seemingly wrapped up its assassination series Hitman in 2023, launching the anthology on practically every game platform. But it’s not done with sneaking, subterfuge, and… sniper rifles. The game developer announced that it was making a new James Bond game, teasing an „unrefined“ Bond in training – yes, it’s another reimagined origin story.
At a closed-door briefing at Gamescom, I watched the team play through some early parts of 007 First Light, with Bond part of a team of more seasoned spies hunting down a rogue double-‘o’ agent. Ah, that sounds like a Bond plot.
The gameplay was separated into three parts. First, the creative, exploratory sandbox part, as Bond tries to elbow his way into a bougie mansion – when he should be readying the escape car. Like Hitman, Bond can sneak around, triggering items to draw away guards or distract from his own actions. He scrambles up a building to get in through an open window, while vaguely flirting with staff and pretending he’s meant to be there. The team explained that social interactions will form another part of how the rookie agent can interact with people and progress through areas and toward goals.
Some features differentiate First Light from the aforementioned bald-headed assassination games. First of all, it’s far less centered on all the killing (at least until the full-throttle action sections later), with the team attempting to reflect Bond adventures beyond bullets and grizzly ends.
There’s also an Omega-branded Q Watch that attempts to elegantly fold in HUD features like location markers, weaponry, and gadget selection. It’ll also help analyze the environment for interactive parts and opportunities for Bond. Players will apparently have a degree of freedom to decide how they approach missions and areas, even if we only saw one approach during this presentation. It did manage to convey the stress and pressure I’d expect to feel from an IO Interactive game.
The early demo diverges from Hitman familiarity elsewhere. IO Interactive said that while 007 will offer a linear adventure of sorts, players will still have “control of their adventure.” A blend of action setpieces and more measured, thinking, exploratory sections should separate it from other games and other Bond games, too, which have typically been first-person shooters, some of which are .
The demo jumps ahead as Bond follows the rogue agent in an exciting-looking car chase. These reminded me of Uncharted car segments, filled with destruction and chaos. Bond drives through a Swiss market, with something catching on his car tires for the rest of the chase, while there are jumps, explosions, and near-misses as you fight to catch up. It’s a shame that, at this early stage at least, you can tell that regardless of your honed driving skills, you will never catch up to your quarry until the game wants you to. The chase ends at a very well-guarded airbase.
This leads into the other facet of First Light: gunplay and way too many oil drums and trucks filled with gasoline. The final segment includes Bond rushing the airbase and chasing a military transport craft as it takes off. Fighting is a mix of duck-and-cover, using the environment, and, if all else fails, throwing your gun once it’s out of bullets.
There’s a great point after Bond barely makes it on board the plane just before it takes off. He uses his Q Watch to tilt the plane, swinging cargo and enemies into the walls of the plane or even out the cargo door. Eventually, 007 is flung from the plane too, and as he falls, has to claim a parachute.
It’s a real change of pace from the early part of the demo but suggests First Light might cover all the Bond movie beats. I might not be sold on another Bond origin story, but hopefully, IO Interactive can successfully blend three different types of game together.

I’ve been up close with 007 First Light, and its cinematic action, excellent acting, and Bond-film bombast have convinced me that it’s going to be worthy of the James Bond pantheon

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007 First Light is channeling the best of the franchise and already has all the makings of a fantastic, cinematic globe-trotting secret agent adventure.
007 First Light looks very much like the James Bond video game that we’ve all been waiting for. It also looks like IO Interactive, steeped in its Hitman pedigree, is the perfect developer for it – and demonstrated that directly to me in a behind-closed-doors preview at Gamescom 2025.
Showing the beginning and end of a mission, 007 First Light has its hooks in me already. From high-octane car chases to huge ‘secret agent versus entire army of baddies‘ combat encounters, and the freedom to approach situations with a whole variety of stealthy gadgets, there’s so much here to get excited about.
It’s all got an incredibly cinematic feel to it, and seems to have Hitman’s distinct DNA running through its veins, but what in particular has me so excited? Let’s dig in and see why it might feel just like playing a Bond movie.Channeling the spirit of Bond
The slice of in-game action I saw was steeped in James Bond film chic, style, and cinematography. The cutscenes, voice work, and acting are all superb and redolent of both the iconic film franchise as well as IO Interactive’s Hitman series. From the latter, there was even a similar-sounding voice-over briefing at the beginning of the mission.
Despite the choice to have a young Bond as our protagonist – the demo showed him still in his training days – it’s clear there are homages to the film series deeply ingrained into 007 First Light. The young Bond has all the smarm, charm, and wit of any of the best Bonds, and the youth of the character tickled the ‘Slow Horses’ itch in me, too.
Features of the fictitious James Bond spy-world are incorporated into gameplay mechanics too (yes, they too are cinematic), such as the license to kill camera, which only appears and lets you shoot enemies if your life is under threat, seemingly removing unprovoked lethal attacks from the game.
However, it’s in the choreography of encounters that I felt really transported inside a James Bond movie. The car chase we saw was taken straight from the likes of Thunderball and other Connery-Moore era films, while an enormous and bombastic one-man-against-an-army encounter on an airport runway had me feeling like I was watching ‘my’ Bond film, Tomorrow Never Dies, all over again for the first time, and in a brand new light.In the shoes of the greatest spy
As I said, this film-meets-video-game feel was present throughout the demo, and it gives a real insight into the particular James Bond game that IOI is making here.
This Bond is a 20-something-year-old young agent, filled with raw talent but naivety and impulsiveness. He’s still learning how to be an agent and how to learn the ropes and take orders from others. The demo I saw showed two parts of a mission that will shape and form Bond as a young spy, rather than just show him as a maximally lethal spy or all-guns-blazing action hero.
As part of a team looking to infiltrate a country manor, and given a rather tame role of driver to begin with, I saw the classic IOI multiple ways of approaching problems and finding solutions in stealth, and the immense satisfaction that can bring using James Bond’s repertoire of tools, too (namely his vehicle-controlling, laser-shooting, frickin‘-cool watch).
I didn’t get a super close look at Bond’s entire toolset, but the multi-function watch already looks very cool, and even the way it’s integrated as a core part of the HUD is incredibly clean, pleasing, and on point – even forming the onscreen information for the player, such as health.
The second part of the demo was far more high-octane, as I saw a car chase taken straight from Bond films of the 60s and 70s, with immense speeds, shortcuts, funny interactions and chat, and even fabulous camera changes for big moments.
Rounding it off was the aforementioned airport runway encounter, and it was this bit where I really felt transported right into the silver screen. The opening scene on the runway in Tomorrow Never Dies is seared into my mind’s eye and memory so for me, IOI couldn’t have picked a better setting to show off the borderline-ridiculous set piece and encounter to show off how Bond can create absolute chaos as a one-man-army with exploding gas canisters in chain reactions, collapsing gangways scuppering foes, cars of grunts flipping over, all while chasing a plane attempting to take off with our target inside. Naturally.
And even in the midst of large-scale combat, there are still opportunities for Bond’s humor to come through as he flings empty guns at the faces of his foes, and even in the face of a whole army of foes, there’s room for skilful hand-to-hand moves and take-downs.
Even in this early build, it’s clear that this is going to be a fantastic-looking game, and right at home with the most scenic, breathtaking, and epic locations that the globetrotting spy franchise is famous for.
In short, despite the pressure of taking on such a historic and weighty franchise, IO Interactive’s 007 First Light looks fantastic – and ticks all the right Bond boxes.
After years of waiting for an excellent new Bond video game, it seems we’ll finally get one, and IOI has demonstrated what the perfect fit they are – it really does feel like you’re playing a Bond movie, and that’s exactly what it should be.
Consider my appetite whetted immensely; I can’t wait until the game releases on PlayStation 5, Xbox Series X and Series S, Nintendo Switch 2, and PC sometime in 2026.

007 First Light dev confirms 'there are distinct differences' from the Hitman series and calls the Bond game 'a clear succession of our skill set and our ambition'

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IO Interactive has revealed more about 007 First Light, including the „distinct differences“ between the Bond game and its Hitman series.
007 First Light franchise art director Rasmus Poulsen says the game has „distinct differences“ from IOI’s Hitman games
The developer said the Bond game is „a clear succession of our skill set and our ambition“
He also said the young James Bond route was a „massive opportunity“ for the studio to play with the notion of what a modern 007 game can look like
IO Interactive has revealed more about 007 First Light, including the „distinct differences“ between the Bond game and its Hitman series.
Speaking to TechRadar Gaming at Gamescom 2025, franchise art director Rasmus Poulsen discussed First Light’s original coming-of-age story and how the game differentiates from the Hitman games the studio is so well known for.
„We saw online some of the notions that were rummaging around when it was announced that we were going to develop a 007 game. So it wasn’t, you know, a mystery to people“, Poulsen said. „And in that instance, it wasn’t really a mystery to us, either, because, of course, we’ve been inspired by transplant through the years for our earlier games. And in that sense, it was a clear succession of our skill set and our ambition, actually, in terms of how it’s different.“
Compared to Hitman, the developer explained, First Light is a cinematic experience with a focus on character and story, and though stealth action is a prominent feature of the Bond game, our playable character and how players engage with the world will be much different.
„Stepping into the shoes of this young Bond in this original coming of age story that we have crafted specifically for you guys, the gamers, it is clear that there’s some distinct differences too, namely that you’re a distinct good guy this time around versus then a, let’s say, mildly speaking an anti hero, maybe even the bad guy in Hitman“, Poulsen said. „And so, of course, in that sense, there is quite a difference to the rules set with which you engage with the world.“
As for why this story will feature a young Bond, he explained that it was „a massive opportunity“ for IOI to play with the idea of what a modern James Bond game really is for the first time since 2012.
„Of course, when you ask what he is really, what’s the DNA, the next question that arises is, well, how did he get here?“ the developer continued. „And in that sense, for us, it’s a wonderful opportunity to marry the journey of the audience into the IP just as it marries the journey of young Bond into the larger world of espionage. So it allows us to really align the audience of games with the character of Bond himself.“
007 First Light launches in 2026 for PC, PS5, Xbox Series X, and Xbox Series S.

Epstein abuse survivors urge lawmakers to back bill that would release all files

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Co-author says bill almost has signatures needed to bypass leadership as survivor says this legislation ‘really matters’
Co-author says bill almost has signatures needed to bypass leadership as survivor says this legislation ‘really matters’
Several survivors of Jeffrey Epstein’s abuse signaled their support on Wednesday for a bipartisan resolution to release all the files related to the convicted sex offender, who died in a Manhattan prison in 2019.
Speaking outside the US Capitol, Anouska De Georgiou, a survivor of both Epstein and his co-conspirator Ghislaine Maxwell, said that while “every day of this journey toward healing has come at a profound cost to my mental health”, she had chosen to be there because this legislation “really matters”.
The only motive to oppose the bill would be to “conceal wrongdoing”, she added, but also issued a plea to Donald Trump to use his power and influence to help release the full tranche of records on Epstein.
The section of the Capitol grounds, known as the House Triangle, was packed with reporters and demonstrators. Signs accusing the US president of “protecting pedophiles” were raised alongside placards demanding the administration “release the files”, and messages of support for survivors, reading “we believe you”. Many of those at the news conference told personal stories of how they were abused and trafficked. Annie Farmer, now 46, said she was only 16 when she was flown to New Mexico to spend a weekend with Epstein and Maxwell.
“For so many years, it felt like Epstein’s criminal behavior was an open secret,” Farmer said. “Not only did many others participate in the abuse, it is clear that many were aware of his interest in girls and very young women and chose to look the other way because it benefited them to do so.”
At the same press conference, the bill’s co-author, Republican representative Thomas Massie said that he is close to reaching the 218 signatures needed to bypass US House leadership and bring his bipartisan legislation, calling for the release of the Epstein files, to a floor vote.
“Hopefully they can find their spines,” the Kentucky lawmaker said of the Republican holdouts. “I’m calling on my colleagues to be one of the next two who sponsors this discharge petition.”
With all 212 house Democrats expected to sign on to the bipartisan effort, Massie would only need six house Republicans to sign to get it across the line. Four, including himself, have already done so. These include Maga firebrands such as representatives Lauren Boebert of Colorado, and Marjorie Taylor Greene of Georgia.
“This is an issue that doesn’t have political boundaries. It’s an issue that Republicans and Democrats should never fight about,” Greene told reporters on Wednesday. “The truth needs to come out, and the government holds the truth. The cases that are sealed hold the truth. Jeffrey Epstein’s estate holds the truth.”
Representative Nancy Mace has also signed the petition; the South Carolina Republican left a meeting with survivors of Epstein’s abuse in tears on Tuesday. “Full blown panic attack. Sweating. Hyperventilating. Shaking,” she wrote in a post on Twitter/X. “I feel the immense pain of how hard all victims are fighting for themselves because we know absolutely no one will fight for us.” Mace has been vocal about her own allegations of sexual abuse at the hands of multiple men, including her ex-fiance.
Massie’s co-sponsor, Ro Khanna, a Democrat, also spoke Wednesday, and noted that any efforts to derail the bill would be misguided. “This is not against President Trump. I would like nothing more than a Truth Social post for him after this press conference saying ‘just release the files,’” he said.
The pair’s proposed resolution, the “Epstein Files Transparency Act”, demands that the government release all unclassified Epstein records in the possession of the justice department, including the FBI, US attorneys’ offices, and other federal agencies. Personally identifiable information would still remain redacted.
Massie was undeterred by the House oversight committee releasing on Tuesday a redacted trove of more than 33,000 pages of records related to Epstein, as part of their ongoing investigation. Many Democratic lawmakers say that much of the material, which includes court filings, is already public, while Massie called it “woefully incomplete”.
But the document drop could stymie the remaining buy-in Massie needs from his Republican colleagues. House speaker Mike Johnson has branded the bipartisan petition a “moot point” and “superfluous”, given the several subpoenas filed by the oversight committee in recent weeks. He also backed a resolution that would direct the committee to continue its investigation.
Massie, for his part, was quick to dismiss this move today as achieving “absolutely nothing”. He expressed appreciation for work of oversight chairperson James Comer, also a Republican congressman from Kentucky, but said that the committee is allowing the justice department to “to curate all of the information” that they’re providing.
Meanwhile, the White House called the discharge petition “a very hostile act” that would undermine that work of the House oversight committee and the justice department’s compliance in the overall investigation. Trump also said on Wednesday that the call for more information about Epstein to be released is a “Democrat hoax that never ends”.
When Congress returned from recess this week, Massie was quick to formally file what’s known as a “discharge petition” – a manoeuvre which allows legislation that has been sitting in committee for more than 30 days to be put to a vote if a majority of House members sign onto it. The bill would then enter a seven-day waiting period before it heads to the House floor.
But even if the petition receives that support, and the bill passes the House, the legislation will still need to be approved by the Senate, where Republican majority leader John Thune has given no indication he will put it up for a vote.
Should it pass the Senate, it faces another obstacle: the president. Trump’s condemnation of the Epstein file furor, as a distraction created by the Democrats, could result in him vetoing the legislation. That would punt the issue back to Congress, where the bill would need two-third majority support to overcome his veto.

В Кривому Розі у 45-річного чоловіка вилучено наркотичні пігулки

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В Кривому Розі у чоловіка вилучено пігулки наркотичного походження
Днями, під час патрулювання в Покровському районі Кривого Рогу, інспектори зупинили транспортний засіб ВАЗ, повідомляє прес-служба Полку Патрульної Поліції
При спілкуванні с патрульними, водій помітно нервував.
Патрульні перевірили громадянина на наявність забороненого.
Під час поверхневої перевірки у чоловіка патрульні виявили пігулки у кількості 26 штук, зі слів 45-річного власника — наркотичного походження.
На місце події викликали слідчо-оперативну групу Криворізького районного управління поліції №3.

Roger Goodell on Rumored Taylor Swift Super Bowl Halftime Show: ‘We Would Love to Have Taylor Play’

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Taylor Swift is a regular at Chiefs games, and, as far as performing at the Super Bowl halftime show, the league would welcome it.
Taylor Swift is a sure thing when it comes to showing up at Chiefs games to root on her fiancé, Travis Kelce. And, as far as performing at the Super Bowl halftime show, the league would “welcome her at any time.”
“We would always love to have Taylor play,” Goodell said on the Today Show. “She is a special, special talent and obviously, she would be welcome at any time.”
When asked if there were any plans in the works to have Swift play the Super Bowl, Goodell said, “I can’t tell you anything about that.” However, after some pressure, he said, “It’s a maybe.”
Goodell ultimately deflected and deferred to rap mogul Jay-Z, citing the fact that the talent for the halftime show is ultimately his call.
“It’s in his hands,” Goodell said. “I’m waiting for the smoke to come out.”
“Swift would make sense for the February 2026 game at Super Bowl LX at Levi’s Stadium in Santa Clara, California,” according to Rolling Stone. “Over the past few years in particular, her name has been mentioned as a likely prospect. For one, she’s about to drop her 12th album, The Life of a Showgirl, on Oct. 3, so she’d be armed with new material to perform. And because the album won’t be eligible for the Grammys until the 2027 edition, her schedule would likely be open for the Super Bowl.”
Many NFL fans have cited “Swiftie fatigue” when talking about the cameras frequently finding Swift during games. Having her on the stage during the Super Bowl would send some over the edge, especially if Kelce and the Chiefs are one of the two teams in the game.

Кривава подорож на УЗД: російський дрон вдарив по авто, в якому їхала вагітна жінка

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У Дніпрі рятують вагітну жінку, яку атакував дрон, коли вона їхала на УЗД. Моторошні подробиці — сюжет ТСН (новини 1+1)
У Дніпрі рятують вагітну жінку з Херсонщини. Вона з чоловіком саме їхала на УЗД, щоб перевірити стан малюка, коли легковик атакував ворожий дрон. Авто спалахнуло. Поранені ледь встигли вискочити з вогняної пастки.
Про це йдеться у матеріалі кореспондентки ТСН Ольги Павловської.
22-річна Аліна прислухається до серцебиття хлопчика, якого носить під серцем. Ще кілька днів тому, зізнається, прощалася і з власним життям, і з дитиною.
«У той момент я думала, що вже всьо», — каже вона.
Величезний уламок з гострими краями, що залетів їй крізь шию та застряг у горлі.
«Це страшне, коли залітає таке в горло. цей відламок залетів зліва з потиличної частини, дійшов до середини горла і зупинився дуже глибоко», — каже медик.
Вони просто їхали на планове УЗД. Із рідного села на Херсонщині 29 серпня Аліна з чоловіком вирушила до Кривого Рогу на обстеження. Аж раптом на трасі їх атакував ворожий дрон.
«Я побачила перед собою розбите скло, і що позаду вже палає все. І що я найбільше злякалася — кров, гаряче потекло, а волоси почали прям жмутами випадати. Попробував свою двері, а вони в нього заблоковані. Він мені кричить: спасайся! Вилазь», — згадує потерпіла.
Рани перетискала сумкою, допоки їм не допомогли цивільні, що проїжджали повз.
Пораненого чоловіка залишили під наглядом медиків у Кривому Розі, а от Аліну із вкрай небезпечним ушкодженням терміново доправили до Дніпра. Щойно стабілізували стан вагітної, розпочали складну операцію.
«Ми найбільше боялись того, що можуть бути задіяні дихальні шляхи безпосередньо, тобто ми намагалися запобігти великому набряку, щоб пацієнтка могла вільно дихати», — каже медик.
Водночас інша команда медиків пильно стежила за станом малюка.
«Ризик для дитини був. По-перше, це бойова травма, була крововтрата. Був страх в матусі. Але зараз криза минула. дитинка — хлопчик. Розвивається добре», — каже лікарка.
Пара разом сім років. Познайомилися у рідному селі на Херсонщині, після повномасштабного вторгнення вибралися з окупації та мріяли про первістка.

Укрзалізниця змінює маршрути деяких поїздів — що відомо

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Через атаки ворога, деякі потяги Укрзалізниці змушені змінити маршрути. Перевізник запускає додаткові рейси, які доставлятимуть пасажирів до станцій, з яких тепер відправлятимуться поїзди.
Ворог продовжує завдавати ударів по критичній та цивільній інфраструктурі України. Через руйнування частина поїздів Укрзалізниці вимушена курсувати зміненими маршрутами.
Про те, у яких поїздів було змінено маршрути руху та як українцям дістатись до потрібної станції, повідомила пресслужба Укрзалізниці.У яких Потягів Укрзалізниці змінився маршрут через обстріли
Залізничники наполегливо працюють над відновленням інфраструктури, яка постраждала від дій ворога. Вони докладають максимум зусиль, щоб мінімізувати затримки в розкладі руху поїздів та повернути їх на звичні маршрути.
Наразі відбулися тимчасові зміни в курсуванні деяких поїздів. Зокрема, поїзд №116/115 Чернівці – Запоріжжя тепер прямуватиме лише до станції Дніпро. Пасажирів, які планували дістатися до або з Запоріжжя, буде підвезено поїздом №6/5 Запоріжжя – Ясиня.
Також, поїзд №86 Львів – Запоріжжя тепер курсуватиме лише до станції Дніпро. Для забезпечення перевезення пасажирів на ділянці Дніпро – Запоріжжя призначено додаткові рейси.
Зокрема, для підвезення призначено поїзд №228 Запоріжжя – Дніпро, який вирушає із Запоріжжя об 11:18. Пасажирів, які прямували до Запоріжжя цими поїздами, буде пересаджено на електропоїзди в Дніпрі.
Поїзд №128 Запоріжжя – Львів також курсуватиме зміненим маршрутом і відправиться зі станції Дніпро замість Запоріжжя. Пасажири зі станції Запоріжжя до Дніпра можуть дістатися поїздом №228 Запоріжжя – Дніпро.

Чи може ім'я впливати на працевлаштування: вчені назвали 36 імен, які мають найменші шанси отримати роботу

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Нове наукове дослідження виявило 36 імен, які мають найменші шанси отримати роботу. Чому звучання імені впливає на кар’єру.
Ваше ім’я може впливати на кар’єрні шанси більше, ніж ви думаєте. Канадські вчені оприлюднили дослідження, яке показало, що певні імена знижують ймовірність отримати роботу через своє характерне звучання. До списку потрапили 36 імен.Як ім’я впливає на працевлаштування
Дослідження, проведене в Карлтонському університеті та опубліковане в Science Direct, вивчало вплив звучання імені на рішення роботодавців. Учасників просили обрати кандидата на посаду, маючи лише його ім’я.
Як показали результати, імена з „лагідним“ звучанням частіше асоціювали з приємними рисами характеру, тоді як „різкі“ імена пов’язували з більш прямолінійними та енергійними особистостями. Автори роботи доктор Девід Дішу та професор Пексман пов’язують це з феноменом звукової символіки, коли певні звуки викликають асоціації з формами та рисами.
„Ці результати показують, що звучання імені може бути ще одним джерелом упередженості в рішеннях про найм. Коли люди не мають багато деталей про кандидата, здається, що в імені є багато чого. Найвідомішим прикладом звукової символіки є ефект буби/кікі. У різних мовах і культурах люди схильні поєднувати вигадане слово „буба“ з круглими формами, а „кікі“ – з колючими“, – вказують дослідники.
За їх словами, чому це відбувається, досі викликає дискусії, але деякі теорії припускають, що це зводиться до фізичного відчуття від вимови слів або до того, як звуки слів „імітують риси“ круглих або колючих предметів. На їх думку, люди не лише асоціюють імена на кшталт Боба з круглими силуетами, а Кірка з колючими, але й асоціюють ці імена з різними рисами характеру.
Цікаво, що коли до резюме додавали фото чи відео кандидата, вплив імені зменшувався. Вчені пояснюють, що фактор імені спрацьовує переважно у випадках, коли інформації про людину мало.36 імен, які мають найменші шанси отримати роботу
Жіночі:
Ріта, Еріка, Етта, Петті, Крісті, Кеті, Кейсі, Петра, Катя, Кейт, Тріста, Трейсі, Піппа, Тесса, Тіа, Грета, Іветт.
Чоловічі:
Ерік, Гектор, Кріс, Кертіс, Кірк, Тед, Тит, Такер, Тейт, Террі, Пірс, Картер, Кіпп, Курт, Джек, Віктор, Гарретт, Зак.
Хоча упередженість за іменем може здаватися дрібницею, вона демонструє, як несвідомі асоціації впливають на прийняття рішень у сфері найму.

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