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Ghostwire: Tokyo is more Watch Dogs 2 than The Evil Within, but that's OK with me

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Ghostwire: Tokyo's hands-off preview pleasantly surprised me. Horror often isn't my thing. A game with ghosts at the forefront isn't, on the whole, an experience I would chase—let alone one with strange slenderman-like monsters and headless spirit school children. However, watching 30 minutes of gameplay changed my mind dramatically. Ghostwire is more like a Japanese ghost hunting Watch Dogs 2 rather than a city wide PT, and that's a-okay with me.Though developer Tango Gameworks made the delightfully horrifying The Evil Within series, Ghostwire isn't trying to terrify you in the same way. This early look set my mind at ease about how scary the game was going to be. I'm not sure that's entirely a good thing for those searching for a deeply disturbing horror experience but for me, a neon-drenched ghostly action game is far more appealing. You play Akito, a man on a mission to save Tokyo, and by extension, your family. Everyone in the city has been transformed into spirits who are slowly being lost to the void. The game nonchalantly mentions this is about 200,000 souls to save at least—no biggie. Luckily you don't have to save Tokyo on your own, because you've got ghost hunter KK living in your head. He's your guide and companion through this mess, and helps equip you for this hellish adventure.
Ghostwire: Tokyo’s hands-off preview pleasantly surprised me. Horror often isn’t my thing. A game with ghosts at the forefront isn’t, on the whole, an experience I would chase—let alone one with strange slenderman-like monsters and headless spirit school children. However, watching 30 minutes of gameplay changed my mind dramatically. Ghostwire is more like a Japanese ghost hunting Watch Dogs 2 rather than a city wide PT, and that’s a-okay with me. Though developer Tango Gameworks made the delightfully horrifying The Evil Within series, Ghostwire isn’t trying to terrify you in the same way.

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