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INTERVIEW: Lies of P developer explains why it's bringing the famously Italian Pinocchio all the way to Paris

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Interview with Ji Won Choi from Neowiz on Lies of P, an upcoming 3rd person action game let in a twisted Paris.
It’s a pretty wild year in the world of third-person action games, huh? Hi-Fi Rush popped out of nowhere and took the world by storm, while Star Wars Jedi: Survivor managed to capture the hearts of many due to slick combat in spite of sketchy performance issues. But you know, it’s only May, and there’s still one game I’m pumped for. Lies of P.
Lies of P was announced a while back, roughly two years ago, and ever since it has stood out as an interesting spin on the Souls-like formula. After playing it myself at GDC this year, I wanted to find out more about how the game plans to set itself apart from the competition.
„We wanted to create a setting that players would have not experienced in any other game, and we wanted to present it in a way that was completely different from what we knew before,“ writes project director Ji Won Choi.
Perhaps one of the most striking ways Lies of P set itself apart, ever since its first reveal, is in its visuals. Set in a dark and gloomy European world, the player will be able to explore the city of Krat, a settlement that had grown to rely heavily on automatons for manual labour, before an outbreak and the sudden violent turn of its robotic workforce threw everything out of whack.
In fairness, you may remember Steel Rising from last year also tried a similar look. However, Lies of P developer Neowiz has set its side on a more gothic aesthetic. To help set the tone for this dire situation, the team has molded a „dark and horrifying atmosphere that serves as the inverse of the real-life Belle Époque – which is often seen as a beautiful and romantic era.

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