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This factory game RTS uses programmable drones instead of conveyor belts

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Desynced seeks to combine the base-building, factory management, and RTS genres.
Look, I love a good conveyor belt, but every factory game has them now. What if we had a fleet of programmable drones, instead? Ones we could set behaviors and automatic decision trees for based on the growing needs of our automated empire? That’s the goal in Desynced, an upcoming Early Access game that wants to take the best bits of a few genres and mash ‚em together
The developers at Stage Games call it an „an automation game without belts, bringing together the best elements of base building, factory management and real time strategy genres.“
„Alone or with friends, set up mining operations, expand your logistics network, research new components for your bots and buildings, and survive hordes of alien bugs infesting the planet,“ they continue.

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