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Dungeons and Dragons: 13 Best Feats For Wizards

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These feats are guaranteed to give every Wizard the edge they need in any D&D campaign.
Wizards are known as the bread and butter magic class for Dungeons & Dragons. They gain their magic through meticulous studies to learn how to cast spells, rather than gaining it through ancestry like Sorcerers or by making a deal with a powerful entity as Warlocks do.
Wizards are thought to be glass canons. They have impressive damage output, but the constitution of a dandelion on a particularly breezy day. As such, players must take care into how they create their Wizard character to ensure their longevity. However, there are Feats that Wizard players can take that are sure to give them that edge they need.
Updated October 9, 2023, by Amy Cowley:Dungeons and Dragonsremains an ever-popular presence in the world of table-top gaming, with new players jumping into the hobby every day and new games being born around the globe. As the most major spellcasting class, Wizards dedicate themselves to studying the secrets of magic, choosing one of the many schools of magic that most aligns with their goals. Feats are a brilliant way of boosting the power and versatility of any D&D class. With so many to choose from, this article has been updated to include more of the best wizard feats. 14 Observant
Observant is a feat that the savvy Wizard should take when looking for something that could help them outside of combat, as it doesn’t offer anything in the combat side of D&D. This feat may be situational, but players will be grateful to have it when the situation arises.
As the name suggests, the Observant feats sharpens a Wizard’s senses, giving them a boost to their passive Perception and Investigation scores. It also allows them to increase either their Wisdom or Intelligence score. They can even read the lips of another creature to understand what they are saying. 13 Fey Touched
The Feywild is a land of whimsy and mischief, home to inhabitants such as pixies, satyrs, and dryads, as well as magic. Those who find themselves in this land witness its awe-inspiring beauty, and may gain some benefits.
This is what the Fey Touched feat does. It grants the character a bonus to their Wisdom or Charisma, as well as giving them a 1st level spell from the school of Divination or Enchantment. Finally, players with this Feat gain access to the Misty Step spell, allowing them to get in range of creatures or make a quick getaway. 12 Shadow Touched
The Shadowfell is quite literally one of the darkest places in D&D. It’s ome to everything dark and shadowy including the Shadar-kai, and a menagerie of menacing monsters. With the Shadow Touched feat, players can tap into the dark magics of this place, gaining its benefits.
Wizards touched by Shadowfell gain a +1 bonus to either their Wisdom or Charisma. They also gain use of the Invisibility spell, and one additional first level spell of their choice from the Illusion or Necromancy spell list. This Feat thus allows them to gain access to magic that may have initially been out of their reach. 11 Artificer Initiate
Tasha’s Cauldron of Everything brought a whole host of new goodies for seasoned veterans to experiment with, including the Artificer class.

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