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Millennia Review (PC)

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Develop, research, and fight to reach a Victory age
The big problem with Aether-powered improvements is that they use Specialists, which aren’t really plentiful. I really need that extra power to get some big city boosts, with a focus on those that can boost research output and education levels. I decide to only upgrade or space Specialist-powered improvements in one region, the big one in the middle of my nation where I have room and workers to spare.
My cultural power will activate in two turns, so I need to start thinking about how to use it. I will probably create another town in one of my more advanced regions, but it might also be worth it to call for an instantaneous truce, forcing rivals Germany and Brazil to stop fighting me. This will mean precious resources can be re-directed to development instead of creating more landships.
In the meantime, I plan to use some military points to reinforce my armies and some art to spawn another artist and then get him to master status. This will allow me to complete the Great Masters tradition and then improve my nation’s social fabric. I might also invest government power into another settler, although there’s precious little free space left in this world to place a vassal that can thrive.
Millennia is developed by C Prompt Games and published by Paradox Interactive. I played the PC version on Steam. The title uses a classic turn-based strategy structure with some interesting alternate reality elements.
This is a strategy game inspired by real-world history but willing to deviate from it in interesting ways. Players will control nations like Japan, France, or Greece, but they are little more than a small bonus and a style. All start off with a city in their capital region and a few units and aim to dominate the world.
Players will create their own stories while navigating through history. Millennia puts a unique spin on progression, featuring a host of alternate ages that are activated based on gamer behavior and choices.

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