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Чотири собаки загризли чоловіка на Київщині

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NewsHubЯк зазначається, трагедія сталась сьогодні вранці у селі Кучаків Бориспільського району.
“Четверо тварин пошкодили ґрати вольєру, вибігли на вулицю та кинулися на перехожого. Від отриманих травм чоловік помер”, – повідомили у поліції.
На місце пригоди одразу прибула слідчо-оперативна група Бориспільської поліції разом з кінологами Головного управління поліції Київщини, ветеринарна служба.
Собак-нападників застрелили з мисливської зброї. Тіла тварин направили на ветеринарну експертизу.
За даним фактом відкрито кримінальне провадження за ст. 115 Кримінального кодексу України. Розслідування триває.
Встановлюються всі обставини події.

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Суд дозволив затримання низки екс-високопосадовців часів В. Януковича у "церковній справі"

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NewsHubТак, суд ухвалив надати дозвіл на затримання підозрюваного, уродженця міста Єнакієве Донецької області, українця, громадянина України, раніше не судимого, з метою приводу до суду для участі в розгляді клопотання про застосування запобіжного заходу у вигляді тримання під вартою.
Також суд надав дозвіл на затримання підозрюваного, уродженця міста Костянтинівка, Донецької області, українця, громадянина України, раніше не судимого, з метою приводу до суду для участі в розгляді клопотання про застосування запобіжного заходу у вигляді тримання під вартою.
Крім того, суд ухвалив надати дозвіл на затримання підозрюваного, уродженця міста Макіївки, Донецької області, українця, громадянина України, з вищою освітою, одруженого, раніше не судимого, з метою приводу до суду для участі в розгляді клопотання про застосування запобіжного заходу у вигляді тримання під вартою.
Додамо, екс-президент України Віктор Янукович народився у місті Єнакієве Донецької області. Екс-голова МВС Віталій Захарченко народився у місті Костянтинівка на Донеччині, а екс-голова столичного ГУ МВС Валерій Коряк – у місті Макіївка Донецької області.
Нагадаємо, Генпрокуратура здійснює досудове розслідування у кримінальному провадженні за ознаками кримінальних правопорушень, передбачених ч.2 ст. 146 та ч.1 ст. 365 ККУ, за фактом перевищення влади та службових повноважень колишніми високопосадовцями, а саме В. Януковичем, В. Захарченком, В. Новинським та В. Коряком, при незаконному позбавленні волі особистого помічника предстоятеля УПЦ МП Володимира.

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Собаки насмерть загризли бійця АТО під Києвом, – волонтер

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NewsHubПро це на своїй сторінці у Facebook написала волонтер Світлана Шеповалова.
“Жахлива подія сталася сьогодні вранці в Київській області. У селі Кучаків Бориспільського району чотири німецькі вівчарки загризли на смерть Томіліна Володимира”, – наголосила вона.
За словами Шеповалової, чоловік, який був учасником АТО, повертався вранці додому від вісімдесятирічної матері. По дорозі на електричку на нього напали собаки і розірвали. У Томіліна залишилося двоє маленьких дітей, дружина-інвалід і старенька мати.

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© Source: http://espreso.tv/news/2017/01/07/sobaky_nasmert_zagryzly_biycya_ato_pid_kyyevom_volonter
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СБУ забороняє Савченко показувати списки полонених на Донбасі

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NewsHubПро це в ефірі каналу ” 112 Україна ” заявив радник голови СБУ Юрій Тандіт.
Він прокоментував ситуацію стосовно заяви народного депутата Надії Савченко про те, що вона має намір опублікувати списки військовополонених і зниклих безвісти на Донбасі українців. За словами Тандіта, СБУ відомі ці списки і представники відомства працюють з ними.
“Я лише можу сказати, що є певні закони, які обмежують викид будь-якої інформації, пов’язаної з персональними даними. Ми в 2014 і 2015 році ловили шахраїв, які отримували якусь закриту інформацію за списками тих наших героїв, заручників, які незаконно перебували в Донецьку і Луганську, фактично, намагалися на стражданні людей скоювали злочини з метою отримання якоїсь вигоди, розповідаючи знайомим про те, що є можливість або поспілкуватися, або звільнити наших заручників”, – наголосив Тандіт.
Він пояснив, що ці списки не можна використовувати для якихось корисливих цілей, маніпулювати ними, або займатися політичним піаром. Саме тому постає питання – чому ж зараз нардеп хоче оприлюднити списки.
“Нам ні в якому разі не можна поширювати інформацію, яка може нашкодити не тільки хлопцям, які знаходяться там, а також їхнім близьким, родичам, які знаходяться в морально важкому стані, тому що багато хто з хлопців, які там незаконно утримуються, знаходяться там більше року”, – підсумував Тандіт.
Він додав, що СБУ проведе з Савченко певну роз’яснювальну роботу в рамках чинного законодавства.

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I rocked out in Rock Band VR at CES and I liked it

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NewsHubVR is a tricky medium to do well, but Harmonix’s upcoming Rock Band VR might just be the perfect fit. The game has always been about making players feel like they’re real rock stars, living in an alternate reality where they chased their dream and actually did master the guitar and make it big. Virtual reality finally gives Rock Band players the chance to feel real stage presence, and Rock Band VR takes advantage of that while still delivering a solid game that’s fun to play, too.
I tried Rock Band VR via a demo hosted by Harmonix to showcase the power of Nvidia’s gaming GPUs for VR. The Oculus Rift title uses Touch controller integration, using a special mount accessory that’s currently shipping in the box with Oculus Touch to bring your guitar controller into the virtual world.
This trick works amazingly well – the guitar really does seem to track with 1:1 accuracy in-game, and it adds a lot to the overall immersive feeling of the experience. Plus, since you’re using the guitar as your primary interface device, you don’t miss having the Touch available to use with your hand, as you might in some other experiences that combine the controller with other physical objects.
The Rock Band VR gameplay experience is a bit different from traditional Rock Band games – you’re not playing along to a rigid river of timing markers that tell you what to hit when. Instead, you look down at your guitar’s headstock to see what the next chord is you’re supposed to play, then you play that for the next bar on time with the beat.
I didn’t have much time with the game, and I’m not naturally musical, so I admit I was a bit lost about how to do well for most of the time I was playing. But the great thing about Rock Band VR’s implementation of in-game music play is that I didn’t notice how bad I was doing, and still had a great time. There’s a lot of ability to just go off-script and do your own thing along to the song, with relatively little in the way of punishment. You even get points for creativity.
On the flip side, there’s a lot of reward if you do well, and you can add additional challenge and fun by switching around the stage to occupy different positions – like a real lead guitarist might.
The crowd, the ability to watch and interact with your bandmates and the feeling of playing, which does feel like it more closely approximates actual guitar-playing all combine to make this a terrific virtual reality experience. In fact, Harmonix has done something more than just build a cool game – it makes you feel like there’s plenty more room for VR to grow in ways that extend beyond what we’ve seen so far.
Rock Band VFR is arriving in early 2017, and the version I played definitely felt like it was ready to roll so watch out for it to come soon.

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This flappy bird-drone keeps airports safe

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NewsHubRemember that plane that landed in the Hudson which resulted in a Tom Hanks movie? That whole saga started with a flock of Canada Geese getting shredded through the plane’s jet engines, destroying them. By “them,” I mean both the birds and the engines, but for the purpose of this story, the latter is probably most relevant.
Birds at airports can be a terrifying ordeal, so you’d be unsurprised to hear that airports pay a pretty penny to keep the area around an airport clear. Clear Flight Solutions ‘ Robird is a drone that flaps its wings and scares the bejesus out of other birds to keep aviation safe.
Traditionally, airports, fruit farms at harvest season and others have chased off birds by using a highly skilled falconer to fly a trained bird of prey in an area. Clear Flight Solutions’ Robird is the remote-controllable, doesn’t-need-feeding version of the same idea.
“The theory is simple,” Wessel Straatman, one of the engineers behind the product tells me. “Birds know that birds of prey are territorial. When we fly Robird in an area, other birds learn that it’s dangerous to be there. As a result, they’ll avoid it, solving the problem for a period of time.”
“We can actually drive birds in the direction we want, much like a sheep dog can be used to control sheep,” the company’s operations manager Robert Jonker tells me. “It works incredibly well.”
The company has been working on perfecting a wing-flapping drone for 15 years, trialling its product in its native Netherlands. Now, it’s ready to go international.
“We don’t sell the Robird as products,” Straatman says of the 3D printed, hand-assembled drones, “but we offer their use as a service.”
The company is tight-lipped about how much it costs to hire its services, and is reluctant to share its precise pricing model.
“Every job is different, requiring us to travel somewhere. We use two people on each job: An observer and a pilot, and of course there are other considerations too, depending on the specifics of each assignment,” Jonker explains. He eventually suggests that a day of having a Robird scaring birds out of an area will set you back $1,000 – $1,500.
In theory, operating a fleet of Robirds is scaleable; you could build the drones faster than you could train a falcon, and you don’t have to feed it hamburgers, keep it warm or sing it lullabies when it’s its bed-time (obviously, yours sincerely knows a lot about the care and feeding of birds of prey).
In practice, I wonder whether needing a two-man crew and not selling the birds to pest control agencies may prove to limit the company’s growth. Especially, perhaps, because the logistics of serving the 16,000 square mile country of the Netherlands will be somewhat different to having to potentially cover 3,800,000 square miles in the U. S.
“We think we are ready to scale and we already have a lot of interest from military and international civil airports here in the U. S.,” Jonker tells me. He explains that Clear Flight Solutions would team up with a local partner who has the relevant licence to operate these types of drones for legal compliance purposes.
But really, all of this is just an excuse so I can post the video below. Let’s face it, what could be more awesome than a drone flying like a bird?

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Talking tech with NBA legends Shaquille O’Neal and Charles Barkley

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NewsHubThis year at CES we sat down with the Turner Sports team to hear about what tech-related plans they have for 2017.
First we got a chance to speak with Turner Sports’ analysts and NBA legends Shaquille O’Neal and Charles Barkley, who discussed what cool tech they saw at this year’s CES and also how technology is changing the way fans watch sports.
Then we talked to Craig Barry, EVP & Chief Content Officer at Turner Sports about how things like e-sports and VR fit into the brand’s content strategy.
When it comes to VR, Barry noted that Turner Sports thinks it is just getting started, and the VR content we see being put out today (like a basketball game shot with a 360-degree camera) doesn’t take advantage of all the technology has to offer.
So the company is keeping an open mind and exploring all the ways that VR could strengthen the viewing experience. One way Barry sees this potentially happening is via social viewing experiences, where you could put on a VR headset and be seated next to your best friend (who may be across the country with his own headset) courtside at a basketball game.
Check out the video above to hear directly from Shaq, Charles Barkley, and Craig Barry.

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On bots, language and making technology disappear

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NewsHubThere’s a new buzzword in computer design circles every year. This year, the buzzword is without question bots.
As with anything we build, we give bots names. It’s something most of us don’t even question. They come pre-personified and ready for us to start that human-computer relationship, just like HAL 9000 or Her : there’s Siri in our iPhones, Alexa in Amazon’s Echo and there’s even Facebook Messenger’s PSL (Pumpkin Spice Latte) Bot.
A name can be a way of expressing trust in an object — or expressing control over it. In design terms, a name is a kind of affordance — a handle we can hold onto.
As the resident language expert on our product design team, naming things is part of my job. When we began iterating on a bot within our messaging product, I was prepared to brainstorm hundreds of names. Gendered, non-gendered, functional, etc.
But first, we did some testing with actual end users to understand their relationship with bots, language and names. We learned that giving a bot an identity isn’t always for the best. Calling a bot Siri does not necessarily have the same relationship-building effect as calling your car Bessie or Old Faithful.
In a voice-activated bot, names are pretty functional: saying “Siri,” “Alexa” or “OK Google” is the conversational equivalent of opening Google and entering a search term. When you see a search bar, your brain leaps from idea — there’s something I want to find — to action. We do this so often — more than 40,000 times a second — that we don’t think of it as conversing with the system, though we are asking a question and expecting a response.
But names don’t trigger an action in text-based bots, or chatbots. Even Slackbot, the tool built into the popular work messaging platform Slack, doesn’t need you to type “Hey Slackbot” in order to retrieve a pre-programmed response.
Speaking our searches out loud serves a function, but it also draws our attention to the interaction. This can have both good and bad effects. Voice is fundamentally more “humanizing” than text. A study released in August showed that when we hear something versus when we read the same thing, we are more likely to attribute the spoken word to a human “creator.”
But what is humanizing can also be irritating. We may find it far more exhausting, as humans, to say “OK Google” 75 times a day than to silently open a laptop and search.
From a design perspective, bots are aligned with the whole concept of messaging-as-a-platform — we could build a bot right into our own messenger using the same simple elements we’d already designed for human-to-human conversation.
So when we experimented with building a bot, we wanted to use those simple elements to communicate. We gave our test bot a name and let it introduce itself like a real person would: “Hi, I’m Bot, Intercom’s digital assistant.”
What we found was surprising. People hated this bot — found it off-putting and annoying. It was interrupting them, getting in the way of what they wanted (to talk to a real person), even though its interactions were very lightweight.
We tried different things: alternate voices, so that the bot was sometimes friendly and sometimes reserved and functional. But we didn’t see much change.
It was only when we removed the name and took away the first person pronoun and the introduction that things started to improve. The name, more than any other factor, caused friction.
We’ve been telling ourselves scary stories about robots for more than a century, stories in which we simultaneously pity and mistrust them. When we name the tools we use, we assert control over them; we do that because we want to be the ones having the interaction, doing the job.
The digital tools we make live in a completely different psychological landscape to the real world. We can’t get a handle on them, literally. There is no straight line from a tradesman’s hammer he can repair himself to a chatbot designed and built by a design team somewhere in California (or in Dublin, in our case).
Unlike most writers in my company, my work does its job best when it’s barely noticed. Control is incredibly important in designing digital tools — most language we see and experience in a product is about affording control and understanding to you, the person using the product — not me, the writer. To be understood intuitively is the goal — the words on the screen are the handle of the hammer.
Names and identity lift the tools on the screen to a level above intuition. They make us see the tool in all its virtual glory, and place it in an entirely different context to the person using it — and not always a relationship that person asks for or appreciates.
This might be because of novelty — we might become more comfortable with the virtual, more trusting of it (though this year’s headlines haven’t given us much to trust). But despite the hundreds of movies we’ve made and books we’ve written about robots, introducing personality into technology might not be the way we become more comfortable.
There’s another school of thought in design, one that describes it as almost invisible. Siri and Alexa might have been thought of as examples of this type: you can’t really “see” them, and so they disappear into the background. But that’s not necessarily true.
As humans, we’re visual people — we respond to what we see. But even more than that, we’re social — we respond to the things we can speak to. It’s why we name our possessions, and why we fear the pretend humans we’ve been imagining for so long.
The real measure of success for today’s designers is making technology disappear so that it becomes a true tool for humans. The true measure of success for a designer who deals in words is making tools quieter to use, so we can use them more intuitively.

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Watch TechCrunch’s last day at CES 2017

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NewsHubWe’re cold and we’re tired. But we’re nearing the end, and we saved the best for last.
We’ll be making Crepes live on stage. We’re chatting with the CEO of Arduino, and we’re also hanging out with LeEco and will chat about their global plans.
Then, at 2:00, we will have the final round of Hardware Battlefield where four hardware companies will pitch four expert judges in a bid to win $50,000.

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“I want to cheat on him and set him on fire”: why are we sadistic towards our Sims? Why, in spite of everything, I'm hopeful about 2017

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NewsHubThere are 5,200 results if you search the words “ Sims torture chamber ” on YouTube.
Among these are videos of virtual people locked in rooms with mirrored walls, trapped in skydiving simulators with blocked exits, and – of course – flailing in swimming pools from which, after the removal of the ladder, the Sim cannot escape.
“PLEASE NOTE THAT I WOULD NORMALLY NEVER DO THIS KIND OF STUFF WITH MY SIMS!! I ONLY GOT BORED OF THE SIMS 1!!!” reveals a disclaimer on one video created by the unnervingly-named user StarSweetieSqueaker , who forced eight Sims to wet themselves before setting them alight in a single room decorated with circus wallpaper.
Eight sleep-deprived Sims set alight in a windowless room, via YouTube
StarSweetieSqueaker is probably not a deranged psychopath living out sick, twisted fantasies of murder and torture. They are, most likely, an ordinary person – or at least, an ordinary The Sims player.
Sandra Donselaar runs the tutorial website sims-online.com and reveals that the page “ The Sims 4 Death Guide, Killing your Sims ” is the second most-visited this month (the first being the cheats page). “The total unique pageviews for this guide are 287,222 and 90 per cent of them landed on this page by searching through Google,” she says.
It is clear, then, that many people enjoy murdering their Sims. The question is: why?
“When people are immersed in virtual environments, a phenomenon called the disinhibition effect may be evoked,” says Berni Good, the founder of Cyber Psychologist, a team of academics specialising in the psychology of the gamer. “In this state, people do not perceive any authority and even if their names are clearly apparent they perceive anonymity. Thus, the normal social interactions people have face-to-face fall to the wayside and people may act in virtual worlds in a way they would not in the real world.”
A Sim being electrocuted, via Imgur
Adam, a 16-year-old student who wishes to be identified only by his first name, explains his motivations for acting sadistically in The Sims. Last month, he adopted a Sim child, locked him in a glass room in the garden, forced him to watch a pool party going on around him, and slowly starved him to death.
“I guess my motivations were boredom and a desire to play the game outside of conventional play styles,” he says. “I suppose it was also a way to relieve some anger that I had been feeling that day, if I recall correctly. Just a harmless way of taking it out on something. .. It didn’t have any effect on a real person, and I’m certainly not going to torture a kid in real life because I did it in a computer game.”
Good notes that this behaviour can be psychologically beneficial. “Taking out one’s aggression out in videogames may be a safe way to deal with difficult thoughts and allows the player to have elements of control that they could not display in the real world,” she says.
Five identical Sim toddlers left to die, via YouTube
I understand Adam’s motivations. After purchasing a copy of Sims 4 last week, I played for an hour, found an in-game boyfriend, engaged in some titillating WooHoo and then grew bored with the traditional way of playing the game. That is how I found myself, without a single trace of emotion, uttering the words: “I want to cheat on him and set him on fire.”
But is this a worrying insight into my psyche? Are all humans fundamentally bad? Does the way we play The Sims prove that none of us can be trusted with power?
“There is a concern about social learning theory, ‘I see I do’,” says Good, referring to the age-old debate about whether violent video games inspire children to act violently in the real world. “But the research does not suggest those people playing violent games are any more violent in the real world than those not participating in this kind of play.”
I personally believe that murder in the The Sims is enjoyable because it differs from murder in games that are intended to be violent. When you stab someone in Grand Theft Auto or mutilate someone in Skyrim , you are fulfilling the gameplay and advancing with the game as was intended. When you force someone to swim themselves to death in The Sims , you are simultaneously breaking the rules, getting creative, and exploring the boundaries of the game. These same experiences are gained with many other nostalgic simulator games intended for children, including Theme Hospital and Rollercoaster Tycoon.
Sims, dressed as hot dogs, being forced to work in a sweatshop creating art, via Imgur
Ben Brock, a 27-year-old who works in publishing, experienced this while playing a game called Zoo Tycoon as a child. Brock discovered that he could make his zoo visitors be mauled by animals, and he could click on an individual to read their thoughts. “They would actually repeatedly think to themselves, ‘Oh no! I’m being mauled by Bengal Tiger 7!’ if such a thing happened to them,” he says.
Since the visitors couldn’t actually die, Brock enjoyed watching them running around and screaming, and trapping them when they tried to escape. “God, I should probably be locked up,” he says.
Brock agrees with my thesis that it isn’t so much about the violence as it is about experimenting with the game, saying he was never a “gamer” or into outwardly violent games. “Videogames, even open-ended ones, often feel so restrictive – there’s only so many buttons you can press – so playing them against the grain feels very freeing,” he says.
Good concurs. “It’s about people having autonomy and choice when playing games. Autonomy is a basic psychological need that feeds into motivation and happiness, whereby in the real world people have many obligations. In video gameplay being the master of one’s own destiny without constraints can be very compelling,” she says.
Yet although Sim murder and/or torture isn’t usually a sign of anything pathological, sometimes it can be.
A woman in her mid-twenties, who wishes to be identified only by the pseudonym “Eve”, tells me she was diagnosed with Antisocial Personality Disorder and has scored 33/40 on the psychopathy test PCL-R. “I think my real-life diagnosis ties into how I play games somewhat,” she says. “My reasons for creating my Sim torture chamber were partially as a way to vent and partially as a way to entertain myself. If I had a particularly annoying encounter that day, I’d blow off steam by creating a Sim of the person who wronged me and putting them through hell. These days I use therapy to vent my desire to harm and kill, but games are still a great outlet.
“The thing is, if I could run the same experiments on real people without any chance of being caught, I absolutely would.”
But only 1 per cent of the population are psychopaths, whereas thousands of The Sims players enjoy murdering their creations. The fact that drowning your Sim by removing the pool ladder has become a trope and a meme in its own right proves this.
A hot dog ghost, via Imgur
For the most part, then, killing our Sims doesn’t make us bad people – though, I suppose, nor does it make us good. While I built four walls around my virtual neighbour and enclosed her in there with multiple plates of rotten food and an unflushed toilet, other players were acting more innocently.
“I consistently switched a Sim to wear their swimming trunks every time a fellow Sim visited,” says Dan Bougourd, a 34-year-old business intelligence analyst, when I ask about his experiences playing the game as a child. “I’m not sure what I was thinking, but I made myself smile with the regularity with which I did it. I fear he may have found it difficult to form relationships.”
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Turkey was the main topic of conversation for my family over the Christmas break. Not in the usual way, when we discuss which celebrity chef’s turkey roasting technique we’re faddishly going to mimic this year. (The blessed bird always tastes exactly the same, without fail.) On the day my family was first reunited for the holidays, news came of the assassination of Russia’s ambassador to Turkey. “You don’t want to mess with the Turks,” my youngest brother offered, predictably. “Or the Russians, for that matter,” he said.
The room was heavy with worrying about global politics. With peace in the world so fragile, my father was looking around at his sons and grandsons and thinking of the young men of his 1940s childhood. A week later we shared the announcement of the ceasefire in Syria, brokered seemingly against the odds by Turkey and Russia at the UN. Let’s hope that my brother is right and that no one will mess with the Turks and the Russians, and that the Syrian people, whose lives and losses haunt us all, can have a glimmer of hope for 2017. No one in my family is convinced that peace is on its way, but we made promising noises nonetheless.
Wish upon a star
As I’m sure he will be doing for the next six years, my son demanded a family outing to watch the latest Star Wars flick. Rogue One did not disappoint. We’re a bunch of Star Wars fanatics. My brother Luke was named by our older siblings in homage to Mr Skywalker. My mother vetoed calling me Leia.
The news of Carrie Fisher’s death hit us hard, but none more so than my eldest son, who took to YouTube (as all of his generation do) to watch every interview with her. He sat down at breakfast and said: “Carrie Fisher had a mental health problem, Mom, and she was a really big feminist, did you know?” “Yes,” I answered, “I did know, and the fact that she was willing to talk about it made her pretty special.” “She was pretty ace, wasn’t she, Mom?” he said.
Yes, bab, she really was.
Straight to video
Perhaps until this year I lived under a rock, or was a normal person who didn’t seek out the New Year messages of political leaders. My metamorphosis into a Westminster bubble-dweller must be complete, though, because this year I watched the offerings of both Jeremy Corbyn and Theresa May. Next year I mightn’t bother.
I watched Mrs May’s at 1.15am on 1 January – after returning from an evening out dancing and drinking with my mates. Perhaps this set it up for a fall, because I felt she wasn’t really grabbing the New Year spirit. It left me thinking that although the message of unity wasn’t bad, she could have cheered up a bit.
Jeremy’s offering was hampered by the version I watched sounding as if he was on a building site. I think expectations let this one down, as it had been trailed as the beginning of a new move to grasp the populist nettle. I was expecting the pizzazz of a slogan such as “Make Labour great again”. Aside from mentioning the establishment, the text of his message could have been written by Ed Miliband’s speechwriters.
I think neither of these videos will launch a thousand ships and, alas, the privileged few chided in both videos will, I am certain, be resting as comfily in their establishment beds in 2017 as they were in 2016. I’m not pleased about this, but I am more of a realist than a populist.
All’s fair in love and war
I like to poke fun at the idea of resolutions, and to pretend that I’m a cynic who can’t be won over by the endless “new year, new you” lifestyle articles about losing weight or becoming a better version of yourself, which are all so heavily gendered in tone. I’ll be the same shape and size and as good as I’m going to get at the end of 2017 as I am at the start. In 2013, inspired by the Boney M hit (“Ra-ra Rasputin”), I made a resolution to become Russia’s greatest love machine. Had I put in the effort, perhaps geopolitics today might be in better shape.
Land of hope and glory
Despite my cynicism, I find myself looking forward to 2017 with hope. I’m as terrified of a Donald Trump presidency and the unknowns of Brexit as the next person, but I spent the break with my friends and family, who range from political nerds to people who don’t vote and couldn’t name a single member of the cabinet. I find that most people are just crossing fingers for the best in their own lives. They don’t give a toss about half the stuff that haunts us in Westminster, but they do give a toss about each other.
French connections
My brother and sister-in-law are classic examples of what Theresa May calls the “just about managing”, or Jams. When we chatted about it on Christmas Day, they rolled their eyes at being the new Tory target audience. They want things to be easier and better for them and their young son, but they wouldn’t use their vote to damn other people. My other brother and his family live in France and, for them, 2017 brings an impossible choice between a Continental version of Thatcherism and the BNP. They are both convinced that liberté, égalité, fraternité will remain in their lives and in those of their neighbours, regardless of the vote.
Critical events
This year could see a huge crisis in the world, for all sorts of reasons. My mother used to say, “Never waste a crisis,” and I hope we won’t. If we do our best, 2017 and all the possible macro horrors will be counteracted by simple British shrugging and getting on with making sure that the way we live does not look like the crazy hate fuelled by figureheads like Trump.
I expect that most people wouldn’t call themselves socialists, yet deep down we all believe that we are all better off when we are all better off – and I hope that in 2017 we show it. It’s the only chance we have to clear out the gloom.
Jess Phillips is the MP for Birmingham Yardley (Labour)

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© Source: http://www.newstatesman.com/culture/games/2017/01/i-want-cheat-him-and-set-him-fire-why-are-we-sadistic-towards-our-sims
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