Discord: Anything you can do, I can do better. I can do anything better than you.
Discord: Anything you can do, I can do better. I can do anything better than you.
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Discord: Anything you can do, I can do better. I can do anything better than you.
Life comes at you fast, so we’ll run through the salient points quickly.
First, Valve – seemingly spooked by something – improves the revenue share on the Steam store (but only for the biggest earners, over $10m). The base Steam revenue split is the same old 70:30, while the $10m club getting a 75:25 split, and anyone who earns over $50m taking home 80% of their takings.
Then, we get a look at what unnerved Valve: Epic is launching its own digital storefront. There’s a soft launch of sorts – we think it might have jumped the gun on the announcement – followed by a proper introduction. Epic is offering an 88:12 revenue split and will waive any Unreal Engine licence fees. This effectively makes it 23% better than releasing an Unreal Engine game on Steam (if you don’t qualify for one of Valve’s tax breaks for the rich and famous).
Developers are, for the most part, pleased by this turn of events, inspired by both the increased revenue share and a reduction in faith in Valve’s offering.

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