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What latency feels like on Google’s Stadia cloud gaming platform

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After peppering Google employees with questions regarding Stadia’s latency, pricing and supported devices to mostly no avail, I got my hands on one of their new controllers and pressed play on the Doom 2016 gameplay they were showing off on a big-screen TV. Things started off pretty ugly. The…
After peppering Google employees with questions regarding Stadia’s latency, pricing and supported devices to mostly no avail, I got my hands on one of their new controllers and pressed play on the Doom 2016 gameplay they were showing off on a big-screen TV.
Things started off pretty ugly. The frame rate dropped to a fast-paced PowerPoint presentation, the resolution dipped between 4K crispness and indecipherable blurriness and latency seemed to be as much as a half-second. As the Google employees looked nervously at each other, someone grabbed the controller from me and restarted the system.
After a system restart, things moved along much, much more smoothly. But what the situation sums up is that when it comes to game-streaming, things can be unpredictable. To give Google credit, they stress-tested their system by running Stadia on hotel WiFi rather than taking me down to Mountain View and letting me play with Stadia under much more controlled conditions.

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