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Gotham Knights Review: This Is Not Your Daddy’s Gotham

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Gotham Knights PS5 review: WB Games Montréal, the developer behind Batman: Arkham Origins, give us a cookie-cutter co-op superhero game that borrows from great series in Batman: Arkham and Marvel’s Spider-Man, but lacks their style and creativity. Gotham Knights release date is October 21 on PC, PlayStation 5, and Xbox Series S/X. Gotham Knights PC price in India is Rs. 2,999, and it costs Rs. 4,399 on PS5 and Xbox Series S/X.
The great tragedy of Gotham Knights — out Friday on PC, PS5, and Xbox Series S/X — is that it was always going to be pitted against the beloved and critically-acclaimed Batman: Arkham games. For one, it’s the first open world Gotham City entry since 2015’s largely well-received final chapter, Batman: Arkham Knight. And two, more importantly, Gotham Knights comes from the same developer — in WB Games Montréal — who gave us that series’ poorest instalment, the 2013 prequel Batman: Arkham Origins. The comparisons were inevitable and unavoidable.
But in the seven years it’s taken for a return to Gotham, a rival superhero has left its mark on the video game world: Spider-Man. The PlayStation-exclusive won awards after its arrival in 2018, delivered a beautiful-looking spin-off in 2020, and is due for a sequel next year. Interestingly, you can feel traces of inspiration from Marvel’s Spider-Man here. Gotham Knights certainly doesn’t have the same cinematographic flair or fluidity to combat that the Spider-Man games have done so well, but there are traces of stylish camera angles at times.
Annoyingly, Gotham Knights also shares some of its problems. Marvel’s Spider-Man was rightly criticised for its lack of open-world innovation. Its New York seemed a little too crime-infested, with a carjacking, an armed robbery, or a hostage situation happening in virtually every other city block. All that is true of Gotham Knights’ Gotham City as well. But unlike Spider-Man, there’s even less variety on offer here outside of petty crimes. The side quests are meh, forgettable, and repetitive.
There’s still fun to be had. Whenever you encounter a new criminal activity, Gotham Knights will assign primary and bonus objectives. The latter can be stealth-based, or something different like an environment takedown. On top of that, Gotham Knights encourages you to scan and identify potential informers among the criminals. (You can hit down on the D-pad to trigger AR scan, which puts a red outline around all threats. And holding down the button gives you more info on each criminal.) If you interrogate them before putting them to sleep, you can discover locations of future crimes. While you can always jump straight into fisticuff combat and ignore the rest, it’s interesting to figure out a gameplan that allows you to achieve more.
Everything You Need to Know About Gotham Knights
But the Gotham of Gotham Knights is not a living breathing world. Apart from the comments you hear as you pass them by on the street, there’s little to no interaction between the heroes and the denizens of Gotham they protect. In Marvel’s Spider-Man, New Yorkers would applaud, whoop, or recoil as you swung close to them or moved amidst them. In Gotham Knights, they will move if you try to run them over with the Batcycle. But outside of that, there’s nothing. What makes it laughable is that civilians don’t react to crime at all. As armed thugs shot at cops in a police vehicle, I saw a passer-by with an umbrella stroll by, as if it was a lovely Sunday morning.
And it isn’t particularly rich either. It’s too …clean? It’s almost as if the Gotham Knights set designers and their teams weren’t given time or resources to make the city feel real. The world feels empty, and comes across as a sandbox built just for you. This Gotham doesn’t feel like a city riddled with crime, and not one occupied by millions of citizens who go about their lives every day. In this sense, Gotham Knights could’ve looked to The Batman — Matt Reeves’ moody take on the Dark Knight, starring Robert Pattinson — which knew not only how to create a mood, but a distinct Gotham that was ugly, lived-in, and infested.

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