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Baldur's Gate 3 proves David Cage right about LA Noire

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The quality of Baldur’s Gate 3’s performances, and the technology and expertees used to render them so beautifully on s…
The quality of Baldur’s Gate 3 performances, and the technology and expertees used to render them so beautifully on screen, is one of the best things about it. And that’s high praise considering that there’s one hell of a lot to love about the best RPG of the decade so far. We make the case for this extraordinary work, and why it’s so crucial to recreating the D&D experience, in the video below.
It’s particularly impressive because of the game’s sheer size. You could argue that there is better performance capture work elsewhere, for example in The Last of Us Part II, where millions of dollars per pixel is spent on producing photorealism in very controlled environments, most successfully in cutscenes. And it’s incredible work, no doubt. But Baldur’s Gate 3 is much wider in scope, and leaves much more up to the player in terms of where and when dialogues can be triggered, even taking into account permutations like the height of the player character (which, in a game with loads of different races, can vary wildly).

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