Why not stop and smell the roses every once in a while?
Even in vast, open games that have plenty to do in between story missions, a lot of us are guilty of taking the fast travel options available to us to avoid a lengthy journey across barren plains or even through a populated city.
However, in Dragon’s Dogma 2, we won’t have as many chances to fast travel. In an interview with IGN, the game’s director Hideaki Itsuno spoke a bit about how he’s hoping to create a world worth travelling through in this new RPG.