I Hate This Overwatch 2 Feature, Yet I’m Still Glad It Was Added
One of Overwatch 2’s latest additions has made my experience with the game worse, but I’m still happy that Blizzard took a shot at the concept.
Overwatch 2’s 18th season brought the official debut of the new Support hero Wuyang, but this headliner is just one of many big additions to the hero shooter that came via its latest update. Alongside the return of Summer Games and a loot box-heavy event based on NBA player (and Top 500 Overwatch 2 player) Luka Doncic, hero progression 2.0 sees players rewarded consistently for spending time with their favorite heroes. A leaver forgiveness system, fresh perks, and a Roadhog rework were also included, but it’s Overwatch 2’s Stadium drafts that quickly drew the most attention.
Immediately upon the introduction of Stadium’s Draft mode, fans noticed a huge problem: it wasn’t possible to mirror heroes. This meant that players could instantly lose out on ways to counter certain builds and strategies, as the other team could block them from picking that character entirely. Fortunately, there was a massive amount of push back because of this strange decision, leading Blizzard to remove the mirror restriction. Draft mode is still in place, though, and it’s been a mixed bag for Overwatch 2. While some players appreciate the addition, others, like myself, find Stadium less enjoyable because of it.
Initially, I thought I wanted something like Drafts in Overwatch 2’s Stadium mode. As a Tank main, I found it annoying to pick Reinhardt and be stuck in a tough match-up because the other team had chosen a Tank that counters him, and I wrongly felt that having the option to see what other players are picking would make things more fair since I could easily adjust. In reality, Overwatch 2’s Drafts make it far too easy for everyone to counter, and they have some significant issues beyond that. After having weeks to give the feature a fair shot, it’s become clear that I liked Stadium significantly more before the system was added. Despite this, I’m actually glad that Blizzard took such a gamble, because it’s a promising side for the future of Staidum and the game as a whole.
Why Overwatch 2’s Stadium Drafting is Problematic
There are a handful of reasons why this new Overwatch 2 feature hasn’t clicked for me, including:
The Draft process only serves to make Stadium matches even longer, as it adds minutes on to the front of the match. Considering how long queue times can be higher up the competitive ladder, the already slow build-up to actual gameplay only becomes more drawn out.
The lack of heroes to choose from means the feature was added before it should have been. Stadium still only offers a fraction of the Overwatch 2 roster, meaning players may only have access to one or two of the characters they’re familiar with. If they get dealt a bad hand and are last to pick, they could be left without the only heroes they know, ultimately making the traditional “first come, first serve” approach preferable.
Overwatch 2’s counter-picking epidemic has become much more severe since Stadium Drafts began. While some kind of middle ground option where players see the opposing side’s Tanks could have been a boon, seeing exactly what both sides have makes Counterwatch the norm. This almost defeats the point of Stadium, as it was meant to see players thrive in any situation by being creative with their builds. Instead, they’re potentially stuck facing several counters if they’re forced to pick first.
Overwatch 2’s toxicity problem is on full display in Stadium now, as some groups will deliberately trade their pick slots with each other to “steal” mains from someone who picked their preferred hero in the pre-draft phase. Unsavory players will also flame their teammates for not countering or for playing heroes they dislike.
I’ve already seen players throwing matches because their desired hero was taken by someone else after a sneaky draft position trade, something that wouldn’t have happened with the old format. In theory, strategizing to hide certain picks is interesting, and with a full roster and focused players, a draft system might be beneficial. Unfortunately, I just don’t think it works in its current form, not just because of the lack of heroes, but also because Blizzard is putting too much faith in random players to strategize and not be selfish. I’ve always felt that the worst part about Overwatch 2 is its toxic player base, and the draft system can bring out the worst in the community since it’s rarely used properly.
Despite all the critiques I have about Drafting in Overwatch 2, I’m still glad the feature was added to the game. Sure, I’d prefer if it were to be restricted to only pro matches and All-Star and above lobbies, but there’s no denying that it was a bold addition that had a good deal of work put into it. I’m all for Blizzard taking risks with the Overwatch franchise, even if they don’t always pay off. It’s preferable to the game growing stale, which certainly could have happened, as Team 4 could have rested on its laurels following Stadium’s successful debut. Instead of just sticking to adding new heroes, maps, and perks, though, the studio gambled on a bold change for the mode. This specific addition may have been a misfire for myself and others in the community, but big additions like Drafts coming to Overwatch 2 regularly are healthy for any live-service title, and the attempt is worth commending.