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World of Warcraft: Dragonflight’s talent tree is getting an old-school rework

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Blizzard announced World of Warcraft: Dragonflight on Tuesday, revealing a new talent system that evokes the trees of old-school World of Warcraft. We spoke to Blizzard about the new system
World of Warcraft: Dragonflight will finally whisk players away to the Dragon Isles, where they’ll be able to roll new Dracthyr characters and play the new Evoker class. But outside of the fancy new content, Blizzard will also be focusing on revamping older systems with Dragonflight. More specially, the much maligned talent tree will see its first major overhaul in nearly a decade. In a pre-brief session, Polygon interviewed lead narrative designer Steve Danuser and lead combat designer Brian Holinka about what the revamped talent tree brings to World of Warcraft: Dragonflight. Back in World of Warcraft: Mists of Pandaria, Blizzard replaced the original tree-based talent system for a small group of very powerful skills players could choose from. While the game gained some readability — especially for new players — it lost some depth, and Blizzard is looking to bring it back into the game. In Dragonflight, Blizzard will completely overhaul the talent system, and return it to a version of the tree form. When players level up, they’ll unlock points to put in one of two skill trees for their character. The first is a class skill tree while the other is a specialization skill tree.

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