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Assassin's Creed Mirage will be smaller because Ubisoft knows big games are getting tiresome

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Whenever I think of an Ubisoft RPG, the first thing that comes into my head is «Those games are too goddamn big.» It seems I'm not the only one who shares that sentiment, and the develo
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Whenever I think of an Ubisoft RPG, the first thing that comes into my head is «Those games are too goddamn big.» It seems I’m not the only one who shares that sentiment, and the developer is all too aware that people are starting to get a little burned out on gigantic open worlds.
It’s a relief, then, that Assassin’s Creed Mirage (opens in new tab) is going to be doing a bit of downscaling. Speaking to GamesRadar (opens in new tab), creative director Stéphane Boudon says the community has been at the forefront of shaping the latest entry in the series. «Origins, Odyssey, Valhalla, they are all great games with the promise to live an epic journey in a strong fantasy,» he said. «Their scopes have been calibrated to fulfil those ambitions as they all embrace the RPG mechanics. 
«But amongst our fans, we started hearing the desire for a character-driven story, focused on the core pillars of the first ACs on a more intimate scale.

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