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Nvidia DLSS 3.5 ray reconstruction improves ray tracing denoising

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This week, Nvidia released DLSS 3.5, unveiling a new feature called Ray Reconstruction aimed at improving denoising, a crucial phase in the ray tracing process. This technique.
Why it matters: Prior steps in Nvidia’s DLSS toolchain have used AI to reconstruct pixels and generate new frames. Now, the company uses the same technology to approximate rays in ray-traced games, thus improving image quality and efficiency. The new functionality supports all RTX GPUs.
This week, Nvidia released DLSS 3.5, unveiling a new feature called Ray Reconstruction aimed at improving denoising, a crucial phase in the ray tracing process. This technique enhances lighting with a minor performance boost or impact, depending on the specific game.
Emitting rays for each pixel is too computationally intensive in applications incorporating ray or path tracing. Therefore, they only shoot enough to approximate each frame.

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