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Starfield's May update finally adds 60fps on Xbox Series X with new display settings feature

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Bethesda Game Studios has released the details for Starfield’s next major update.
Bethesda Game Studios has released the details for Starfield’s next major update.
Version 1.11.33 — which will arrive just in time for the game’s first post-launch expansion Shattered Space set for later this year — is currently available in Steam Beta will official go live on PC and Xbox Series X|S on May 15, and is perhaps the most notable update to arrive since the game’s launch in September. 
With this patch, Bethesda has introduced a ton of new quality-of-life improvements, including the highly-requested improved surface maps which will allow players to see location markers in towns and cities.
«We’ve heard your feedback, and we’ve made some big improvements to surface maps, so you’ll always know just where to go and no longer ‘get lost’ on the way to your parents’ place (and they weren’t buying that excuse anyway, you should really go visit them),» Bethesda said in the patch notes.
With the current state of Starfield, the game is locked to 30FPS on Xbox Series X|S, however, with the upcoming update, players will be able to choose between two new display settings — Visuals or Performance.
«We’ve heard from many that you’d like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience,» Bethesda said.
«We’re now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.»
The feature is only available on Xbox Series X and will allow users to choose between 30fps, 40fps, 60fps, or an uncapped framerate on Variable Refresh Rate (VRR) displays. If players don’t have a VRR-capable display, they’ll still be able to select from 30fps or 60fps. 
Starfield will also receive new gameplay options for those «who like a bit of an extra challenge or want to make some aspects of the game easier», a new Ship Decoration mode for ship interiors, an added ‘Tabs’ feature to Container menus to better manage inventory, as well as the ability to change traits and appearances after entering the Unity. You can read the full patch notes below.
Starfield version 1.11.33 patch notes:
Bug Fixes
General
General Stability and Performance improvements.
General improvements for Character fleeing, avoidance and pathfinding.
Fixed various issues with object placement.
Gameplay
Fixed an issue that could cause a ship’s maximum shield capacity to appear decreased after loading a save with certain assigned crew.
Fixed an issue where invisibility could persist on a companion’s weapon after invisibility effect ended.
Scanning flora/fauna XP is now also awarded via harvesting/killing.
Resolved an issue with unintended harvest items appearing in flora from blended biomes.
Addressed an issue that prevented repeated docking with a previously commandeered ship.
Fixed an issue with Class C flight behavior after entering targeting mode while boosting.
Addressed an issue that could occur when attempting to dock with a ship as it grav jumps away.
Fixed a ship scanner issue that could occasionally display incorrect hostility or crew count.
Fixed an issue where docked ships would appear to overlap after loading a save while boarding.
Stunned Characters should no longer display the option to talk to them.
Fixed an issue that could cause apparel to not display as intended on mannequins.
Helmets placed on Mannequins should no longer cull the neck and torso section.
Addressed an issue that could cause weapons to duplicate when looting and enemy.
Addressed a rare issue that could cause characters to not exit dialogue when attacked.
Fixed an issue that could cause the dialogue camera to quickly shift focus when exiting conversations.
Neon and Ryujin security should be more diligent on arresting the player for criminal behavior.
An Autosave should now be created when fast travelling to the player ship if Save on Travel is enabled.
Fixed an issue with sandstorm hazards not working as intended under certain conditions.
Fixed an issue with weather changing incorrectly when entering a ship.
Addressed an issue related to using the Starborn Power ‘Inner Demon’ on certain Robot models.

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