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Воздушные силы утром уничтожили три российских беспилотника

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Утром 29 апреля силы ПВО уничтожили два российских ударных беспилотника и один БПЛА оперативно-тактического уровня.
Утром 29 апреля силы ПВО уничтожили два российских ударных беспилотника и один БПЛА оперативно-тактического уровня. Об этом сообщили в Воздушных силах ВСУ.
„Около 4.00 силами и средствами воздушного командования „Восток“ Воздушных сил ВС Украины уничтожены два ударных БПЛА типа Shahed“, – говорится в сообщении.
Еще один БПЛА был уничтожен около 10.00 на южном направлении в зоне ответственности воздушного командования „Юг“, добавили в Воздушных силах.

Unwrapping Day 2 of the NFL Draft for the Giants and Jets

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NY Post NFL Reporter Ryan Dunleavy breaks down the Giants and Jets 2nd and 3rd round picks from the 2023 Draft

Uni-Präsident fordert Entschuldigung von Palmer

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Am Rande einer Migrationskonferenz an der Uni in Frankfurt am Main kommt es zum Eklat: Tübingens Oberbürgermeister Palmer benutzt mehrfach das N-Wort und versucht sich im Anschluss zu rechtfertigen. Die Empörung ist groß.
Am Rande einer Migrationskonferenz an der Uni in Frankfurt am Main kommt es zum Eklat: Tübingens Oberbürgermeister Palmer benutzt mehrfach das N-Wort und versucht sich im Anschluss zu rechtfertigen. Die Empörung ist groß.
Nach den umstrittenen Äußerungen des Tübinger Oberbürgermeisters Boris Palmer fordert der Präsident der Goethe-Universität in Frankfurt am Main, Enrico Schleiff, eine öffentliche Entschuldigung. Palmer, dessen Grünen-Parteimitgliedschaft bis zum Ende des Jahres ruht, war zu einer Konferenz zum Thema „Migration steuern, Pluralität gestalten“ an der Goethe-Universität in Frankfurt geladen. Im Vorfeld unterhielt er sich mit anderen Konferenzgästen sowie Studierenden – und nutzte der „Frankfurter Allgemeinen Zeitung“ zufolge dabei mehrfach den Begriff „Neger“.
Videos in den sozialen Medien zeigten, wie Palmer sich im Anschluss vor Studierenden für das N-Wort rechtfertigen wollte. Dort warf er den Anwesenden vor, dass sie „Menschen anhand von einem einzelnen Wort“ beurteilten. Weiter fügte er hinzu: „Und das ist nichts andere als der Judenstern.“ Als die Gruppe mit „Nazis raus“-Sprechchören reagierte, stimmte Palmer mit ein. „Ich will auch keine Nazis in diesem Land“, erklärte er.
Palmer bestätigte, dass die Äußerungen so gefallen sind. „Ich habe die Methode der Protestierer, mir den Stempel als Nazi und Rassist aufzudrücken, niederzuschreien und auszugrenzen, als Vergleich herangezogen“, erklärte Palmer den Kontext aus seiner Sicht. Er habe den Protestierern erklärt, dass Nazis die Gräber seiner Vorfahren mit Hakenkreuzen beschmiert hätten und ihnen entgegnet, dass „ihre Methode der Ächtungen und Ausgrenzung sich nicht vom Judenstern unterscheidet“. Mehr wollte der 50-Jährige dazu nicht sagen.
In einem Facebook-Post erläuterte Palmer, er sage das N-Wort, weil er Sprachvorschriften nicht akzeptiere. „Das hochumstrittene Wort“ gehöre jedoch nicht zu seinem aktiven Wortschatz. „Ich benutze es nur, wenn darüber diskutiert wird, ob man schon ein Rassist ist, wenn man es verwendet. Darüber entscheidet für mich der Kontext.“
In seiner Stellungnahme erklärte Uni-Präsident Schleiff: „Jede explizite oder implizite den Holocaust relativierende Aussage ist vollkommen inakzeptabel und wird an und von der Goethe-Universität nicht toleriert – dies gilt gleichermaßen für die Verwendung rassistischer Begriffe.“ Er verurteile Palmers Rechtfertigungsversuche „aufs Schärfste“ und akzeptiere dies weder persönlich noch als Präsident. „Daher erwarte ich nicht nur eine öffentliche Entschuldigung von Herrn Palmer an die von seiner Beleidigung betroffenen Personen, sondern auch an die jüdische Gemeinschaft und gegenüber der Goethe-Universität.“
Medienberichten zufolge eskalierte die Situation um Palmers Äußerungen auf der anschließenden Podiumsdiskussion weiter. Der Politiker beharrte darauf, dass es bei der Verwendung des N-Wortes auf den Kontext ankomme, wie die „Frankfurter Rundschau“ berichtet. Justitiabel sei dies demnach nur, wenn man es gegenüber einer Schwarzen Person nutzen würde. Außer in dieser Situation sei es legitim. Laut der FAZ widersprachen mehrere Konferenzteilnehmer, darunter der Psychologe Ahmad Mansour, Sozialwissenschaftler Ruud Koopmans und Politiker Manuel Ostermann. Demnach hätten sie argumentiert, dass es eine Respektlosigkeit und verletzend sei, ein Wort mehrfach zu wiederholen, das für andere eine Beleidigung darstelle.
Im Nachgang distanzierte sich auch die Organisatorin der Konferenz, die Ethnologieprofessorin Susanne Schröter, „nachdrücklich“ von den Aussagen Palmers. „Sein Verhalten hat die sehr gute und differenziert geführte Tagung schwer beschädigt und ist nicht akzeptabel“, erklärte sie auf Twitter. Der AStA der Goethe-Universität äußerte sich am Mittag in einer Stellungnahme. Die Studierendenvereinigung sprach von „unentschuldbaren rassistischen und antisemitischen Aussagen“, die „eine Schande für die Goethe-Universität sind und bleiben werden“. Auch der AStA warf Palmer vor, den Holocaust zu relativieren. Gleichzeitig kritisierte er auch Organisatorin Schörter. In ihrer Mitteilung behauptete die Studierendenvereinigung, die Professorin habe „bereits mehrfach Personen aus dem rechtspopulistischen Spektrum in akademischen Kontexten eine Bühne geboten“.
Trotz der Debatte um seine Wortwahl hielt Palmer seinen Vortrag mit dem Titel „Memorandum für eine andere Migrationspolitik“. Darin schlug er unter anderem Qualitätsabstriche bei der Versorgung von neu ankommenden Flüchtlingen sowie eine Erstversorgung mit Sachleistungen statt mit Geldmitteln vor. Dies sei notwendig, um den begrenzten Ressourcen auf dem Wohnungsmarkt, im Gesundheits- und Bildungswesen zu begegnen, berichtete die FAZ über den Vortrag des Politikers.
Auf der Konferenz ging es unter anderem um die Herausforderungen für Kommunen durch die Einwanderung. Teilnehmer waren Wissenschaftler, Lehrer, Schulleiter, Polizisten und Politiker. Einigkeit herrschte dabei, die legale Einwanderung nach Deutschland zu fördern und Migration für Schutzsuchende sicherer machen zu wollen.

Божа кара за Умань: в ГУР прокоментували нову “бавовну” в Севастополі

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В українській розвідці розповіли деталі вибуху на нафтобазі в окупованому Севастополі 29 квітня 2023. В ГУР Міноборони назвали вибух „Божою карою за Умань“. Детальніше – читайте в матеріалі Фактів ICTV
Внаслідок вибуху, який пролунав на нафтобазі в тимчасово окупованому Севастополі 29 квітня, були знищені десятки тонн нафтопродуктів для Чорноморського флоту РФ.
Про це розповів представник Головного управління розвідки Міноборони України Андрій Юсов.
Він уточнив, що вибух стався на ворожій нафтобазі поблизу Козачої Бухти в Севастополі. Внаслідок цього були знищені понад 10 резервуарів із нафтопродуктами. Їхня загальна ємність становить 40 тис. тонн.
Юсов уточнив, що ці нафтопродукти призначалися для Чорноморського флоту РФ.
Представник ГУР назвав інцидент “Божою карою за Умань”, де напередодні російська ракета вбила понад 20 мирних людей, зокрема п’ятьох дітей.
– “Бавовна” у Севастополі – Божа кара, зокрема за вбитих цивільних громадян в Умані, серед яких є п’ятеро дітей. Ця кара буде довготривалою, – наголосив Юсов.
Він додав, що жителям окупованого Криму не варто найближчим часом перебувати поряд із російськими військовими об’єктами, а також з об’єктами, які забезпечують армію країни-агресора.
Юсов також розповів, що Україна знає про факти розкрадань як на ураженій сьогодні нафтобазі, так і на інших об’єктах в тимчасово окупованому Криму. Представник ГУР зазначив, що такі факти “розширюють можливості” Сил оборони України.
Зранку 29 квітня з’явилася інформація про масштабну пожежу на нафтобазі в тимчасово окупованому Севастополі. Вогонь охопив площу в близько 1 тис. кв. м. Пожежі присвоєно найвищий рівень небезпеки, оскільки на нафтобазі зберігався великий обсяг палива.

Зеленский о Крыме: когда мы дойдем до первого села, россияне начнут бежать

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Россияне сами убегут из Крыма, когда ВСУ дойдут до первого села. Гражданские помогут нашим воинам.
Россияне начнут бежать с Крыма, когда Вооруженные силы Украины подойдут к первому селу полуострова. Гражданские помогут нашим воинам.
Об этом пишет РБК-Украина с ссылкой на слова президента Украины Владимира Зеленского во время интервью журналистам.
„Деоккупируем ли мы Крым? Это будет легче, чем то, что происходит сейчас. Он (Владимир Путин, российский диктатор, – ред.) десять лет промывал людям мозги. Когда подойдем к административной границе с Крымом, вы увидите, как россияне будут бежать. Они сейчас окопы роют, перерыли пляж, хотя вчера говорили, что это все такая красота, это будет туристический центр, будут вкладывать миллиарды. Десять лет прошло, какие миллиарды? Что они там сделали, кроме того, что захватили территорию, выгнали людей, политические заключенные, журналисты в тюрьмах. Что они там сделали? Ноль?“, – рассказал президента.
По словам Зеленского, гражданские в Крыму устали от оккупационного режима России, поскольку враг только милитаризировал полуостров и никоим образом не развивал его. Когда же наши воины начнут освобождать Крым – гражданские выйдут на улицы, чтобы помочь выгнать российскую „власть“.
Напомним, РБК-Украина писало о том, что, по словам президента, российские солдаты уже сменили тактику и думают об обороне оккупированных территорий.

Wo Long: Fallen Dynasty off to a hot start with 1 million copies sold

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The dark Three Kingdoms action RPG, Wo Long: Fallen Dynasty, has sold over one million units worldwide since its March 3 release.
The dark Three Kingdoms action RPG, Wo Long: Fallen Dynasty, has sold over one million units worldwide since its March 3 release.
Total sales combine physical and digital units sold across PlayStation, Xbox, and PC through Steam.
Additionally, the total number of players, including Xbox Game Pass on console and PC, has now exceeded 3.8 million.
Developed by Team Ninja and published by Koei Tecmo, Wo Long: Fallen Dynasty finds you, a nameless soldier, fighting monsters and demons in a dark fantasy version of the Three Kingdoms period.
Starting off, you will create and customize your character and choose from one of five phases. You can also choose from one of five Divine Beasts that can assist you in combat, and they will also provide passive perks.
Like Team Ninja’s Nioh, the game is mainly linear, but unlike the former, it features a jump button that will come in handy during combat and exploration. It also features cooperative multiplayer, allowing you to summon a friend to help you in combat.
In addition to a series of free updates, a selection of upcoming DLC packs will be available for purchase in the coming months. The Battle of Zhongyuan DLC pack is scheduled to arrive in June, with two more special DLC packs to follow.

Habeck kündigt Pläne für Wasserstoffnetz noch vor Ferien an

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Wirtschaftsminister Robert Habeck will bis zu den Sommerferien ein Konzept haben, wie Wasserstoff über Leitungen durch Deutschland transportiert werde
Von dpa | 29.04.2023, 14:14 Uhr

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Why The Original Honda Insight Has A Huge Cult Following Today

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The original Honda Insight hit the market in a bid to beat out Toyota’s Prius, and though it didn’t achieve the same fame, it has proven popular decades later.
With the introduction of the second generation Prius, fuel economy became another sought-after metric like horsepower and torque. The Prius was different looking, but still distinctly a Toyota, and the shape quickly became iconic and ubiquitous as everyone looking to save on gas bought one. However, Honda’s hybrid, the Insight, had an even funkier shape and achieved even better fuel economy. The Prius is likely one of the most important cars ever made and many are still being driven around today. But only the Insight has gotten its own share of fame from the enthusiast community.
On the outside, the Insight looks way more space age than even the most advanced electric vehicles from today, even though it was first revealed well over 20 years ago right at the beginning of the new millennium. The front looks kind of like a Civic or Accord in that it has a Honda badge, but from the headlights back, it starts to take a turn for the wacky. Basic on the inside, quirky on the outside
Every little facet of the Insight has been sculpted and chiseled to allow air to flow around it. It has skirts over the rear fenders like a Cadillac from the 1960s. The rear half of the Insight looks like a concept car and the roofline dramatically lowers and falls off onto a sort of ledge that’s doing a good impression of a rear bumper. 
It’s ostensibly a hatchback design, in that it has a rear hatch, but it also looks like it was designed in 2030. The interior looks more like a doctor’s office than the bridge of the Starship Enterprise and is as barebones as possible, sporting only two seats, and a very basic cassette player. Betraying the mundanity is a digital gauge cluster that wouldn’t look out of place in a space shuttle. 
The enthusiast community still adores the Insight today for a few reasons, and its otherworldly looks are certainly part of the equation. The potential fuel savings are absolutely unignorable, as the five-speed models can achieve upwards of 70 miles per gallon. For comparison, a 2004 Prius comes in at an estimated 46 combined miles per gallon. Seventy miles per gallon is extraordinary for even the most miserly hybrids today, and borderline magic over 20 years ago.Adored by enthusiasts
The Insight also catches the eye of gearheads in that it checks a lot of boxes to qualify as a true enthusiast car, even if the speed metrics aren’t quite there (the zero to 60 mph times was a yawn-worthy 10.6 seconds). Even then, it only weighed 2,089 pounds and it was a two-door with an available five-speed, stats that are basically impossible to find today. Its 1-liter three-cylinder working in conjunction with the drivetrain only produced 73 horsepower, meaning that it absolutely was not a performance car in any way, shape, or definition, unless the „performance“ in question was fuel-economy. In that world, the Insight is a veritable supercar. 
The first-generation Honda Insight offers something that does not really exist today. It’s basic and simple on the inside, with a very quirky exterior, a little like the AMC Gremlin or original Volkswagen Beetle from decades ago. The fuel savings make it undoubtedly cheap to drive, an important point to consider for people who want to save money and drive an interesting car. Unless it was dropped from orbit, an Insight won’t win any races, and the only finish line it will regularly cross will be the ones at the gas station.

Warhammer 40K, explained

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Warhammer 40,000 has expanded far past the original wargame to become a massive franchise with decades of lore to parse through. Here’s what you need to know.
Warhammer 40,000 is a tabletop wargame played with miniatures that first launched in the 1980s, alongside rulebooks packed with additional fluff and lore. Decades later, that fluff has sprawled out into its own massive narrative universe, and the lore has been adapted into novels, audio dramas, movies, animation, and video games. Warhammer 40K, the media property, is currently in pre-production as a TV and cinematic universe led by Superman and The Witcher star Henry Cavill. Meanwhile, the wargame is about to enter its 10th edition, which aims to be more accessible and pared-down than previous versions.
You’ve likely seen images from the brand, or announcements about a new game or adaptation in the universe. If you’re curious about this huge franchise, you probably want to know: What is the world of Warhammer 40K about? Let’s dive in.What even is a Warhammer 40K?
There has been little active curation of Warhammer 40K canon. Instead, Games Workshop and its publishing arm Black Library has taken the stance that everything ever written about its sprawling lore is “true” — all of it is canon, more or less since its inception in the 1980s. Just like actual history, no single narrator or historian in the grim darkness of the far future is 100% reliable. Instead, it’s up to the reader to sift through all the dusty — and highly collectible — tomes in order to parse its primary sources.
Much like real history, it can be hard to piece everything together. Fan wikis and forums can be esoteric and packed with proper nouns. Meanwhile, since the narrative has never been rebooted or retconned, there are few official on-ramps for new players. But it’s possible to engage with the 40K fandom with a running start, gathering up bits of its nearly 40-year backstory as you go along. We’ve created this guide with newcomers in mind, and we’ll pepper our primer with recommendations for games, books, videos, and even entire factions that you might want to learn more about.Warhammer 40k’s setting
Warhammer 40K began as a pastiche of science fiction and fantasy tropes. For instance, looking back at its inception in the late ’80s, you’ll find elements from Frank Herbert’s Dune, with a God-Emperor, a hatred of AI, and the spacefaring Navigators. But, even early on, you’ll also find more literary call-backs, including nods to John Milton’s Paradise Lost.
Its earliest official work, Warhammer 40,000: Rogue Trader (written by Rick Priestly), begins with a preamble, a kind of Star Wars-style opening crawl that lays out the most basic facts that the reader needs to know. It’s been changed and altered over the years, but here are the original words from 1987:
Later rewrites of this piece add in references to the top-selling Space Marines and their comrades, but the bleakness of the God Emperor’s reign has never been in question.
Warhammer 40K was originally conceived as a political satire and as an anti-fascist work of fiction. Nevertheless, over the decades, the hobby has attracted no small number of right-wing fans who buy into either the in-universe propaganda of the Imperium, or the marketing materials that describe the Space Marines and friends as noble protectors of humanity. In recent years, Games Workshop has spoken out against this fan movement, itself calling back to the original preamble penned by Priestly.Meet the Imperium of Man
Before we delve into the finer details of the modern setting, it’s clear that humanity should not be thought of as the good guys in 40K. From the very beginning of the franchise to the current day, the Imperium is one of the most villainous factions in the entire galaxy, as cruel or perhaps more cruel to its own citizens than it is to outsiders it considers to be a threat to its way of life.
The Imperium remain the franchise’s nominal main characters. They give the larger fiction its point-of-view in most instances, and absorb much of the spotlight. This is even more extreme with the Space Marines, Games Workshop’s top sellers. Authors will often hype them up and praise their virtues, outright ignoring or otherwise skipping over uncomfortable topics like their tendency toward fascism and their origins as brainwashed child soldiers.
So, why are they so dang fun to read about? Take Frank Herbert’s Dune, gothic Christian imagery ramped up to 11, and giant war machines. Throw them all in a blender, and you get 40K’s Imperium of Man. Battle nuns drop cathedral tanks from orbit on their enemies. The Adeptus Mechanicus, a transhuman faction of religious cyborgs, chant religious rites to the machine spirits inside tanks. The Astra Militarum, also known as the Imperial Guard, is a faction made up of trillions of normal dudes in flak armor whose commissars urge them forward at gunpoint. It’s a wild take on dystopian, far-future sci-fi, far removed from any of our current problems. The Imperium fucking sucks to live in, but it’s fun to read about, and they have one redeeming quality — they aren’t the other guys.Recommended Media:
Space Marine is a solid and accessible action game that stars Captain Titus, an Ultramarine at war against the Orks invading Forge World Graia.
Darktide is the best chance you’ll have to explore a Hive City for yourself. The level design and soundtrack are immaculate and make Warhammer 40K feel very tangible.
The Vaults of Terra series by Chris Wraight is a procedural crime drama that takes place on Terra, at the foot of the Golden Throne itself.
The Inquisition novels by Dan Abnett make up a sprawling trilogy of trilogies, packed full of day-to-day life for the poor souls in the Imperium — and the Inquisitors who watch over them.
Fire Caste by Peter Fehervari is an Apocalypse Now homage, told through the tale of Imperial Guard soldiers pursuing warriors of the T’au Empire.From 15K to 40K
The Imperium is based on real-world history, but since it’s so far in the future, there are some big gaps in the timeline. We know that the Emperor of Mankind and his closest group of allies are Perpetuals, immortal humans that are reborn into new vessels after perishing. They’ve been in the background of all of history, pulling strings and setting up pieces on the chess board. Here are some of humanity’s historical eras that end up setting the scene for 40K.
Dark Age of Technology (~15,000-25,000 CE): Long after we were all gone, humanity hit its pinnacle and created a fully automated space utopia. Then, the AI-controlled Men of Iron rose up to kill humanity — and almost succeeded. This is why AI has been outlawed in 40K; the acronym now stands for abominable intelligence. In its place is a kind of horrific bio-engineering, which uses human minds and bodies as the material for new robot-like entities like servo-skulls and servitors. The Dark Age tech that survived usually crops up again and again in the modern timeline to cause some kind of problem, but we otherwise know very little about this era.
Age of Strife/The Long Night: With space travel shut off and the Men of Iron revolt leaving humanity in ruins, the survivors fell to civil war, Mad Max: Fury Road style, but across multiple star systems. The Emperor of Mankind showed up on the main stage, created a faulty race of transhuman soldiers known as the Thunder Warriors, and forcibly united humanity under his banner. Large parts of the race were stranded because their faster-than-light tech went down with the Dark Age of Technology, and they were left to face constant assault and enslavement from alien xenos.
The Great Crusade: The Emperor used his gang of genetic scientists to improve upon the Thunder Warriors, who were all dying horribly. The first step was to create 20 perfect sons based on the Emperor’s own DNA, but Chaos interfered by taking these Primarch and yeeting them to the far corners of the galaxy. The Imperium of Man began to scour the stars, searching for the Primarchs even as it began bringing all human worlds back into the fold – whether they wanted to join or not. During this time, two Primarchs were disappeared by the Imperium for unknown reasons, and permanently scrubbed from the historical record.
Horus Heresy: The Horus Heresy is the civil war that followed the Great Crusade. For those living in the current timeline of 40K, the Heresy — and even the Primarchs themselves — are the stuff of myth and legend, only known through the practices of Imperial cults and scraps of history passed down through the generations. Their story, set in the year 30K, has become so popular that it’s now its own standalone wargame accompanied by over 60 novels. This is a big Greek tragedy, where half of the Primarchs fall to Chaos and rebel against their tyrannical father. In the end, Horus is obliterated and the Emperor is badly wounded, leading to the slow decay of the Imperium and the institutionalization of a mandatory religion worshiping the God-Emperor. Ironic, considering the guy was a mega atheist, but he’s too busy sitting on the Golden Throne — an ancient bit of tech that just barely manages to keep him alive — to have any say about it.
Warhammer 40,000: This is the era that most fans of 40K, lapsed or otherwise, think of when they think of the franchise. But, for real-world decades, the “main plot” of the universe sat stagnant; there were no further progressions in the main setting, just new editions of the game that were pumped out on a roughly three-year cycle. Instead, the Black Library and publishing arms of Games Workshop fleshed out what life was like in the Imperium of Man with works like Dan Abnett’s Inquisition novels, or Sandy Mitchell’s Ciaphas Cain novels. Smaller-scale stories unfolded in this setting, but there were no major shake-ups until recent years.
Era Indomitus (42,000 CE): In the Gathering Storm campaign supplement books released in 2017, one loyalist Primarch — Ultramarine and administrator extraordinaire, Roboute Guilliman — returned. Unfortunately, around the same time, Chaos also split the galaxy in half, creating the Cicatrix Maledictum. Warhammer 40K and its extended materials have focused on the response to Guilliman’s return and the new nature of the post-split galaxy. A second loyalist Primarch, Lion el’Jonson, has recently returned as well, setting up a post-Heresy grudge match for the very future of the Imperium itself.The Ultimate Antagonist: Chaos
The Imperium sucks, but it’s so awful for a reason — and that reason is Chaos, the ever-present enemy that feeds off humanity and would love nothing more than to keep them as slaves and soul cattle.
Chaos is powered by the Warp, a roiling mirror realm of emotion that exists parallel to realspace. The Warp is a corrupting force; while Imperial Psykers and Space Marine Librarians use the stuff to fight off the enemies of mankind, they’re continually at risk of corruption — or of accidentally summoning a demon. You can’t escape these malevolent energies, especially after the Cicatrix Maledictum was torn across the galaxy and the Warp began continually spilling out of it.
There are four main Chaos Gods, although recent campaign books like the Arks of Omen have focused on some mini-Gods and greater daemons who want to earn a promotion. Each God corresponds to some kind of powerful emotion.
Khorne is a god of warfare and brutality; his motto is “Blood for the blood god, skulls for the skull throne.” Tzeentch is the god of change, and is a patron to sorcerers and schemers around the galaxy. Nurgle is a god of life, disease, and decay, spreading plagues around the galaxy. Slaanesh is a god of excess and pleasure, born out of the heights of Aeldari hedonism. Patrons of Chaos can follow one god, or all four if they feel like they just can’t commit.
The natural minions of the Chaos Gods are daemons, also known as the Neverborn. These are creatures from the Warp that can only materialize in realspace when specific conditions — like copious amounts of human sacrifice — are met. Cultists and double agents around the galaxy work on behalf of the Neverborn to make their manifestation possible. The Gods and their followers continually compete in the Great Game, and they’re all as likely to backstab each other as actually fight a foe together.
But there are no soldiers of Chaos as ardent or committed as the Chaos Space Marines who fell in the Horus Heresy. Horribly mutated, forced to eke out an existence in the Eye of Terror, and constantly struggling with what remains of their morality and humanity, the Chaos Space Marines are a tragic mirror of their brothers.Recommended Media:
The Night Lords Omnibus by Aaron Dembski-Bowden takes on the impossible task of turning a pack of Chaos Space Marines into likable heroes — and pulls it off, with a side order of tragedy.
The First Heretic is another novel by Dembski-Bowden from the Horus Heresy series, exploring the origin of the Chaos Space Marines — and why they’re not entirely to blame.
Sabbat War, The Tomb of Vichres, a short story by Justin D. Hill, is a harrowing account of what it’s like to be a Chaos footsoldier.Xenos, the aliens next door
The various alien races of the 40K galaxy are not a united front; the only thing they have in common is that they are not humanity. Each of them poses a threat to the Imperium of Man in own way, but they are all as likely to fight each other as roll up on Imperial forces. Many of the xenos race are tied to the War in Heaven, a truly ancient conflict between the Old Ones and the C’tan that played out over 65 million years ago. The Old Ones and C’tan used many of our current xenos races as proxy forces.Aeldari
The Aeldari (formerly known as Eldar) are space elves, and they share many of the same traits as their cousins in other fantasy media. They’re an aloof species, masters of sorcery and one-time rulers of the galaxy. They have access to the Webway, a system of extra-dimensional tunnels that allow faster-than-light travel without exposing oneself to the Warp. Despite all these sick benefits, their race is now defined by their explosive fall to hedonism and hubris. The Aeldari became so decadent and arrogant that they murderfucked the Chaos God Slaanesh into existence. Oops! Most of the Aeldari pantheon was killed, shattered, or kidnapped to the realms of Chaos, with one notable exception.
The survivors of the Fall have splintered, choosing different ways to survive. The Asuryani use Craftworlds, former travel ships the size of planets that have been retrofitted to become their primary habitat. The Drukhari torture, maim, and wreak havoc on innocents, escaping Slaanesh by constantly revitalizing themselves, Elizabeth Bathory-style. The Harlequins are warriors who double as performers and artists, protected by Cegorach, the Laughing God. There are also the Exodites — relatively rural Aeldari who live on Craftworlds and ride dinosaurs — and the Ynnari, a new faction with recruits from all other Aeldari who pursue the birth of a new God of Death.Recommended Media:
Path of the Eldar is an omnibus that dives into Craftworld society from a variety of perspectives, giving a solid idea of the cultures and daily lives of these strange aliens.
Path of the Dark Eldar is the same thing — except it digs into Commoragh and the sinister machinations of the Drukhari.
Warhammer TV’s Hammer & Bolter series, In The Garden of Ghosts (subscription only), is a moving story about Aeldari magic and the ties that bind us to our families.Orks
The original satire and humor of 40K still exists, and the Orks are the best example of it. These guys worship gods named Gork and Mork, love to fight, and leave spores behind that multiply and grow into more Orks. The Orks were originally Krorks, engineered by the Old Ones in their war against the C’tan. Over the millennia, they’ve devolved into giant green footie hooligans. While other armies boast terrifying technology or carefully honed weaponry, the Orks will strap a bunch of rockets to an asteroid and ride it hooting and hollering into a spaceship like a bunch of big green Dr. Strangeloves. Backed up by an army of little grot minions and pumpkin-shaped beasts called squigs, they’re always having a blast in a galaxy of only war — it’s everyone else who finds them terrifying and lethal.Recommended Media:
Shootas, Blood, and Teef is a whimsical run-and-gun game where you play as one part of a mighty Ork WAAAGH!, destroying everything in your path.
Brutal Kunnin’ by Mike Brooks is a surprisingly funny tale of Orks pitted against tech priests.
Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley shines a light on the Orks’ biggest star, via a tale spun by one of his banner-holders to the Inquisition itself.
Warhammer TV’s Hammer & Bolter series, Old Bale Eye (subscription only), is a tall tale told from the Ork perspective.Tyranids
It’s about time we talked about the Tyranids, because these hungry boys put the Zerg to shame. The Tyranids are a force from outside the galaxy who will serve as the main antagonists of Warhammer 40K’s 10th edition boxed set and the upcoming Space Marine 2. They are a highly adaptive biological force who devour planets and populations and turn them into fuel for more Tyranids. Tyranids are backed up by Genestealer Cults, nefarious organizations that infiltrate human societies with the eventual goal of overthrowing local resistance and lighting a beacon for the Hive Fleets to come and nom on the planet.Recommended Media:
The Devastation of Baal by Guy Haley is the epic battle of Hive Fleet Leviathan and its very earnest effort to absolutely destroy the Blood Angels chapter of Space Marines on their home world of Baal.
Day of Ascension by Adrian Tchaikovsky is all about the Genestealer Cults and their sneaky plans to spread the good word of a bug’s life.
Warhammer TV’s Hammer & Bolter series, A New Life (subscription only), will help in your understanding of how Tyranids attack from without and within.Necron
Once written as terrifying space Terminators (Arnold-style, not Space Marine-style), recent revisions to the canon have given the Necron much more depth. An ancient race cursed to suffer under a radioactive sun, the Necrontyr made a deal with the devil for an end to their suffering. The C’tan used biotransference to remove mortality and flesh from the Necrontyr, transforming them into the Necrons. While they eventually settled down for a long slumber, the Necron are waking up to reclaim the galaxy — all while they struggle with immortality and the curse of biotransference.Recommended Media:
The Infinite and the Divine by Robert Rath is one of the best 40K novels period, and does wonders to flesh out its Necron stars — you know, despite all the metal.
The Twice Dead King by Nate Crowley shines a light on the enigmatic Silent King’s court, telling a tale of Necron nobility and their ambitions.
The Templin Institute does a great job presenting an in-fiction lore dump on the Necron that won’t put you to sleep.T’au Empire
The T’au Empire are the newest kids on the block, only rising as a galactic civilization within the last five thousand years. These blue-skinned, mecha-loving aliens believe in a concept called the Greater Good. The T’au are divided into four castes — water, fire, earth, and air, and ruled over by a group called the Ethereals. The T’au will extend the hand of friendship and explain the value of the Greater Good to potential new worlds. Those who decline will likely be encouraged to reconsider, through either diplomacy and soft power, or more direct military action.
The Empire is small, and expands much slower than their competitors — but they’re also a much better place to live than the Imperium, and they’ve built a coalition of other alien races who fight under their banner.Recommended Media:
Voice of Experience by JC Stearns stars a human member of the T’au, swayed by the Greater Good. This human perspective gives us new insight on the Empire.
Broken Sword by Guy Haley is one story from a larger omnibus detailing a battle between T’au and Space Marines.Leagues of Votann
The Leagues of Votann are space dwarves, previously known as Squats, who were part of the original setting when it launched in the 1980s. Previously, it had been claimed that the Tyranids had devoured the Squats, but Games Workshop recently reintroduced them as the Leagues of Votann. Turns out they’ve been hiding in plain sight all along, including on one of the galaxy’s most populous systems, Necromunda.
The Leagues are a highly skilled group on par with the Imperium and the T’au technologically, but far more insular and nomadic, depending on the sect. The Votann were once human, and they left the Sol system in the Dark Age of Technology. After countless generations of genetic manipulation, distance from humanity, and good old-fashioned evolution, they’ve become their own species entirely – one that deeply distrusts the Imperium. They even live alongside Ironkin, who seem suspiciously similar to the Men of Iron who nearly killed humanity during the Dark Age of Technology. The Votann get along just fine with the Ironkin, presumably due to their relatively open minds.
The Leagues of Votann worship Ancestor Cores, enormous supercomputers that eclipse anything the Imperium has to offer. These Ancestor Cores are slowly breaking down, like a computer with too many Chrome tabs, and they are increasingly unreliable as guides. This, combined with the Cicatrix Maledictum, means the Leagues must once again venture out into the galaxy.
With that primer behind you, you’re free to get started on your own personal journey through the world of Warhammer 40,000. Maybe that’s a greater appreciation of the franchise’s best video games, or a few months’ subscription to Warhammer Plus for even more deep cuts of lore. You could also start gearing up for the 10th edition: The next iteration of the Warhammer 40,000 tabletop game promises to have an even lower barrier to entry than previous ones. Grab a few pots of paint, and get started painting miniatures now for the release this summer.

英BBC理事長が辞任表明、ジョンソン元首相への融資仲介関与で批判噴出

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ロンドン(CNN) 英公共放送BBCのリチャード・シャープ理事長が28日、辞任を表明した。シャープ氏を巡っては、ジョンソン元首相が約100万ドル(約1億3600万円)の融資を受ける際の仲介に関わった事実を公表していなかったことが明らかになり、批判の声が上がっていた。
シャープ氏は公表の不履行について「不注意によるものであり重要ではない」と主張したが、「BBCの利益を優先して」辞任すると述べた。同氏は当初、仲介への関与を否定。利益相反も起きていないとの見解を示していた。
しかし問題を調査した報告書によると、シャープ氏は2021年、融資を確保したいジョンソン氏の仲介者として動いた後、当時首相だったジョンソン氏からBBCの理事長に任命されたという。
元々銀行業界にいたシャープ氏は今年2月、弁護士らに対し「自分が融資の手配をしたわけではない」としつつ、「ある種の紹介窓口」として行動したことを示唆していた。
BBCの英国内の視聴契約料(受信料に相当)は年間159ポンド(約2万7000円)。テレビを所有するか配信番組を視聴する全世帯が支払っている。

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